Psionic Races

These are the various psionics

Dromites might be mistaken for haflings at a distance if you are a fucking moron, due to the fact that they are short. What they actually look like is creatures with hardened, chitin-encrusted skin, compound eyes like that of an insect and two small antennae protruding form their brow…they are buck people. Called bug men by the ignorant and people who like to make fun of these bastards, but they have far more traits in common with humans than insects (and more in common with elves…cause they are assholes. They are very different from most races in that they have no gender. Aside from their Grand Queen (female) and their Elected Consort (male) and the elected Mormon (Mormon), dromites are genderless and possess no sexual characteristics. Dromites can be dived into four main clans, IE their caste that they belong to. these are
Fire- Likes to act out on their emotions but not connected to them
Ice- Very cold, studious, and studious
Voice- Artist, and loving what they can create
Glimmer- Extremely work focused.
the Four casts are important, but they are not their only form of social organization. Critically, they have extremely close relationships with people of their races, even though they are asexual. They form super close friendships taht are almost like marriages, almsot like a race of gay best friends. They are weirdly accepting of other races, though most others friend them too fucking weird, due to the fact that bugs are creepy. Dromites seem to think that all other races look the same, and are infamous for mixing people up or not noticing people’s differences. They are insect like, but towards humans

+2 Charisma, +2 Dexterity, +2 Constitution, 2 strength, -2 Wisdom
Humanoid (insect)
They are not subject to spells or effects that affect humanoids only, such as charm person or dominate person
Size- Small
Speed- 20
Chitin- Their skin is hardened, giving them +3 natural bonus to AC
Social caste, depending of their caste, they have resistance either to cold 5, electricity 5, fire 5, or sonic 5
Naturally Psionic- they gain 1 bonus power point at 1st level, and they also the Wild Talent feat
Psi-like abilities: 1/day energy ray, depending on their caste
Scent- They have Improved Scent due to their antennae. They also get a +2 to resisting bluff checks
Psionic Aptitude- They get a +1 to all psionic skill checks
Blind fight- They get the blind fight feat for free
Compound eyes- +2 racial bonus to spot checks

Elans are not born; they are made. Living humans are selected from a pool of applicants and screened by a special elan council. Those who pass muster undergo a secret psionic process in one of several hidden elan enclaves, where they abandon their humanity for a new, psionically energized existence. thus, elans do not reproduce biologically, but rather psionically, though a mysterious psionic ritual known only to elans. Even then, their “children” are normally fully formed adults. Nonhuman elans are never created, and it coudl be that the ritual simply doesn’t work for any creatures but those who were originally human. When those who are still human seek the transformation to elans, they must petition existing elans for the “privilege” of goign through the process. Elans are a secret lot in this regard, and do not publicly reveal their enclaves or places of making: the one exception to this rule is their independent nation ruled by an Elan council, who rule over humans as elite beings. The elans select new aspirants and turn away thsoe they feel are unsuited for life as an elan. Newly created elans retain the basic memories and personalities of their previous human lives, but lose all of their previous class levels, skills and other characteristics; a newly created elan is at a 1st-level character, free to reinvent himself as a member of hsi new race. Elans are nearly as adaptable, flexible, and ambitious as humans from which they are made. Because they are immortal, they tend to be very reserve-red. they look much like humans except with perfect physical features, as determined by the council. Currently they favor pale skin, red hair, and a youthful quality, though Elans can look like anything a human does, as chosen by the player.
+2 to any one stats, 2 Charisma
Humanoid abberant subtype
Medium sized
-1 to all charisma based checks when dealing with non humans
Naturally Psionic
they gain the wild talent feat and 2 extra power points at 1st leve
Resistance- They can an increase resistance to certain effects. +2 bonus to resist psionic effects and they can spend 1 power point to give themselves a +4 resistance bonus to any saving throw at the start of a round
Resilience- When she takes damage, she can spend 1 power point to reduce her damage by 2 hit points per 1 power point.
Repletion- she does not eat or drink for a whole 24 hours if she spends a power point
Sleep- they only need to sleep for 4 hours
+1 to all power point abilities

I love those guys
+2 Dexterity, +2 Constitution, +2 Intelligence, 2 Wisdom
Speed- 30
Darkvision- 60 feet
Naturally psionic- they gain 3 bonus powers at 1st level. They also gain the Wild Talent feat
Psi-like abilities- they gain these as they gain levels
1st level- 3/day, far hand, psionic daze
3rd level- 3/days, concealing amorpha
6th level- 3/day psionic dimension door
9th level- 3/day telekinetic thrust, 1/day psionic plane shift
Power resistance- they gain power resistance equal to his level +5
LA- +2
stats (same as Githyanki but)
+6 Dexterity, +2 Wisdom, 2 Charisma
naturally Psionic
Githzerai gain 3 extra power points at 1st level, Wild talent as well
Psi= like abilities 3/days, inertial armor, psionic daze, catfall, concussion. At 11th level they gain plane shift 1/day
Power Resistance- Equal to level +5
LA- +2

2 Strength,2 Wisdom, +2 Constitution, 2 Dexterity
Giant blood
They count as both giants and humans
Size- Medium
Speed- 30
Low light vision
Powerful Build
+2 bonus to resist all fire spells and effects
naturally Psionic- 2 extra point and the Wild Talent feat
Psi like abilities- 1/day stomp
+4 bonus on survival checks
Psionic aptitude- +1 to all psionic resistance or to all effects

These guys are super emotional and keep it bottled up, like Spock

+2 to any one ability school
Size- Medium
Speed- 30 feet
naturally psionic- 2 extra point points, as well as the Wild Talent/Psionic talent feat for free
Psi like ability- 1/day energy ray
Outburst- Once per day for up to 4 rounds, a maenad can subjugate her mentality to gain a boost of raw physical power. When she does so, she take a 2 penalty to intelligence and wisdom, and a +2 bonus Strength, Constitution, and Dexterity
Inner rage
they can rage for one round longer if they have the rage ability.
Ordered Rage- They get a +2 to all wild Surges
natural sailors- +2 swim and Profession (sailor) checks. In addition, they gain +2 bonus to acrobatics and Climb checks
Psionic Apitude- They gain a +1 bonus to psionic checks
creepy bug bastards

2 Strength, +4 dexterity, +2 Wisdom, 4 Charisma
Monsterous Humanoid
size- Medium
Speed- 40 feet
Darkvision- 60 feet
Immunity- to magic sleep effects
+3 natural armor
Multiple limbs- They gain multiweapon fighting feat and multiattack feat
Natural attack- they can attack with their claws or their bite attack 1d4 of damage with their bit or claw
Poison- 1/day Bite, intitial damage 1D6 dex, secondary damage paralysis, DC 11 + Con modifier
Leap- +30 to all jump checks
Naturall psionic- 1 extra power point at 1st level and they gain the Wild Talent/Psionic talent feat
Psi-like abilities- 3/day chameleon, know direction 1/day psionic displacement, metaphysical claw
Racial hit dice- 2d8 extra hit points, a base attack bonus of +2 reflex +3, and will save of +3
Extra skill points- 5x (2
int bonus) these can only go to balance, climb, hide, jump, listen, and spot
+4 bonus to hide checks in sandy or arid societies
Racial feats- deflect arrows
LA- +3


+2 Dexterity, +2 Charisma, 2 Strength
Speed- 30 feet
Darkvision- 60 feet
+1 racial bonus on saving throws against powers, spells and spell-like effects.
naturally psionic- gain 1 bonus power point at 1st level and the Wild Talent/Psionic Talent feat
Burst- Three times per day, they can but a burst of speed, which increases 10 feet, plus 1- feet feet per four character levels beyond 1st to a maximum increase of 30 feet at 9th level or higher, which lasts 3 rounds
Psionic aptitude- +1 bonus to all psionic checks

+2 Intelligence, +2 Guile, +2 dexterity, 2 Strength, -2 Charisma,
Size- Small
Speed- 30
Darkvision- 60 feet
Naturally psionic- 1 extra power point at 1st level and the Wild Talent/ Psionic Talent
Psionic aptitude- +1 bonus to all psionic effects
Pariah- 1/day 1 penalty to charisma based skill checks when dealing with non goblinoid humanoids, but a +1 bonus to Charisma when interacting with Goblinoids
They can sustain their bodies without food or water if they spend a power point
Keen sense- +2 on perception checks
+2 bonus to sneak and Ride checks, which are class skills
+4 bonus to move silently checks


+2 Dexterity, +2 Wisdom, 2 Charisma
Humanoid (reptile)
Size- Medium
Normal Speed- 30 feet
Scaled hide- +1 bonus to AC
Naturally psionic- They gain the Wild Talent at 1st level as well as 2 extra power points at 1st level
Serpent’s bite- Once per day, an ophiduan can make a bite attack, that will deal 1d8 damage + 1d8 super five character levels.
Darkvision- 60 feet
Poison resistant- +2 racial bonus on saving throws against poison
Psionic Aptitude- +1 to all psionic skill checks

Synads seem unsocial to the naive (IE people who don’t care about this useless race). In truth, each synad is a group unto himself, composed of three fully independent midns that are fused into a cooperating whole. Whiel most races suffer the crush of loneliness of a wholy closed of mind in a cruel and usual world, but synads reap the benefits of combined thought cooperative planning and multiple viewpoints of each new task or topic.
Personallly- while synads have widely varying personalities, their threefold minds give the race recognizable personally traits. A synads threefold mind is composed of parts that are often referred to as the overmind, the collective and the oracele. Howerver, sometimes, the ocllectiev or the oracle (HIIIIIIIIIII FRUED). In most activities, the overmind controls the synads actions. However sometimes the ocllective or the oracel, parts known as the submind, rises to the surface, either bypassing the overmind or mentally advising it one topics the submind is more suited to understand. In the bright light of day, a synad passes for a tall, slims humans with a pointy head. In dim light, however out of the corner of an observer’s eye, a synad sometimes appears as having three heads. the normal head appears bracketed by two ghostly heads completly devoid of hair, eyes, ears, mouth, or noise. this happens only if the synad has exchausted all its power points for the day. For this reason, most synads avoid draining their power point reserve, least their true nature be revealed.
Synads mix with members of other races, especially humans. Sometimes those relations change suddenly when another creature gains insight into a synad’s true nature, so synad try to avoid dim light when possible or else they prepare their comrades by revealing the truth about their heritage.

Type- Abberation
Size- Medium
Darkvision- 60 feet
Speed- 30
naturally psionic- they gain 3 bonus powerpoints at 1st level as well as the wild Talent/Psionic talent feat
Threefold mind- +2 on all will saves
oracle- the oracle mind can grant a +2 insight once per day that can be applied to any attack roll, saving throw, skill check, initiative check or defense check
Collective- +2 to all knowledge and Psicraft feats
Multitask- once per day he can get an extra swift action, and he may spend a power point to gain another free swift actions. these only work if they are non physical actions

Psionic Races

Imperial Dreams EvilElitest