Modern Elves

Fire Elves
Basically Parthian culture, except with a polytheistic pantheon.
stats (Same as Light Elves but)

+1 racial bonus on attack rolls against creatures of the water subtype.
-2 penalty on saving throws against spells, spell-like abilities, and supernatural abilities with water or cold subtype or used by creatures of the extraplanar creatures from the Elemental Plane of Water.
Resistance to fire 5
+2 Dexterity, -2 Constitution +2 Intelligence, -2 Spirit +2 Charisma

Arctic Elves
They are based upon the Yakut tribes of Siberia.

Stats (same as Light Elves but)
+4 bonus on Fortitude Saves
-2 Strength +2 Dexterity, +2 Constitution
+2 bonyus on any Craft skill (chosen by the character at the time of creation)
+2 racial bonus on Survival checks
No Racial ability to Search Checks
No ability to notice a secret or concealed within 5 feet without actively looking for it.

Desert Elves
Culturally based upon the Bakhtiari Iranian tribe

Stats (same as Light Elves but)
+4 racial bonus on Fortitude Saves to resist the effects of hot weather.
-2 Strength +2 Dexterity +2 Adroitness
+2 Racial bonus on Handle Animal and Ride
+2 Racial bonus on Survival
No bonus on Listen checks

*Jungle Elves *
Culturally these guys are based upon the Ava Kingdom.

Stats (Same as Light Elves but)
+2 Dexterity +2 Intelligence
+2 Knowledge History
+2 Survival Checks
No ability to notice secret doors

Modern Elves

Imperial Dreams EvilElitest