ROSHNI

looking for SUDARSHANA

Description:

Female Planetouched (Elysium) Cleric 10
God: The Divine

Hit Points 82
Vitality: 64
Wound Points: 59

stats

Wisdom- 19-21
Spirit – 16
Adroitness- 9
Guile- 10
Dexterity 12>10
Charisma – 16-18
intelligence- 13
Strength- 15
Constitution- 17

sub stats

Charisma (Personality 12, influence 6)
Dexterity (Agility 8, Grace 2)
Spirit (Discipline 14, Insight 2)
Strength (Vitality 9, Vigor 5)
Constitution (Endurance 10, Stamina 7)
Guile (Cunning 0, Acumen 10)
Intelligence (Reason 8, Mind 5)
Adroitness (Focus 6, Craft 3)
Wisdom (Perception 13, Sensibility 8)

Domains
Healing
http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo—-domains/healing-domain

1 level 5*
2 level 4 *
4 level 3 *
6 level 2
8 level 1
6 level 0

Channel Energy- 5D6 points

Rebuke Death (Sp): You can touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Healer’s Blessing (Su): At 6th level, all of your cure spells are treated as if they were empowered, increasing the amount of damage healed by half (+50%). This does not apply to damage dealt to undead with a cure spell. This does not stack with the Empower Spell metamagic feat.Cure LIght Wounds

Cure Moderate Wounds

Cure Serious Wounds

Cure Critical Wounds

Heal

http://www.d20pfsrd.com/classes/core-classes/cleric/domains/paizo—-domains/good-domain

Granted Powers: You have pledged your life and soul to goodness and purity.

Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
Protection From Evil

Align Weapon (Good)

Magic Circle against Evil

Holy Smite
Spellcraft 5
Heal 4
Acrobatics 3
Resolve 2
Climb 2
Listen 3
Spot 2
Concentration 5
Spellcraft 5
Heal 4
Acrobatics 3
Resolve 2
Climb 2
Listen 2
Spot 1
Concentration 4
Composure 5
Charm 7
Gather Information 5
Taunt 5
Persuasion 6
Sense Motive 8
Diplomacy 5

Mace 10
Heavy Chain 10
Medium Shield 7

Spells

[1/22/14 12:51:30 AM] Dorothy Fisher: 0
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Light: Object shines like a torch.
Stabilize: Cause a dying creature to stabilize.

1st
Cure Light Wounds
Detect Undead
Bless Water
Hide from Undead
Divine Favor
Doom
Protection from Evil
Entropic Shield

2nd
Cure Moderate Wounds
Owl’s Wisdom
Status
Eagle’s Splendor
Aid
Consecrate

3rd:
Cure Serious Wounds
Daylight
Magic Vestment
Continual Flame

4th
Cure Critical Wounds
Holy Smite
Restoration

5th
Cure Light Wounds Mass
[1/22/14 1:07:58 AM] Dorothy Fisher: 0
Guidance: +1 on one attack roll, saving throw, or skill check.
Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Light: Object shines like a torch.
Stabilize: Cause a dying creature to stabilize.
Enhanced Diplomacy
Spark

1st
Cure Light Wounds
Detect Undead
Bless Water
Hide from Undead
Divine Favor
Doom
Protection from Evil
Entropic Shield
Sanctify Corpse
Sun Metal
Unbreakable Heart

2nd
Cure Moderate Wounds
Owl’s Wisdom
Status
Eagle’s Splendor
Aid
Consecrate
Spear of Purity
Shield Other

3rd:
Cure Serious Wounds
Daylight
Magic Vestment
Continual Flame
Discovery Touch
Sacred Bond

4th
Cure Critical Wounds
Holy Smite
Restoration
Rest Eternal

5th
Cure Light Wounds Mass
Undeath Ward

6th
Cure Moderate Wounds, Mass

Quicken Spell
Widen Spell
Consecrate Spell
Spells Prepared
2x Light
1x Guidance
1x Detect Magic
1x Read Magic
1x Resistance
1x Stabilize
1x Cure Light Wounds
1x Detect Undead
1x Bless Water
1x Hide from Undead
1x Divine Favor
1x Doom
1x Protection from Evil
1x Entropic Shield
1x Cure Moderate Wounds
1x Owl’s Wisdom
1x Status
1x Eagle’s Splendor
1x Aid
1x Consecrate
2x Cure Serious Wounds
1x Daylight
1x Magic Vestement
1x Continual Flame
1x Cure Critical Wounds
1x Holy Smite
1x Restoration
2x Cure Light Wounds, Mass

Bio:

1 potion of Cure serious wounds, 2 potions of cure moderate, 3 potions cure light. 1 potion of bless, 1 thing of holy water, 3 potion of cure moderate wounds, potion of lesser restoration one potion of invsibility, 1 silver, 80 cooper, +1 Heavy Steel SHield, Masterwork mace,

Holy Symbol of Ravenloft- Grants 1 extra turn undead, turning undead causes the light spell to omit, and you can use Channel Energy at full strength (5 D6) 1/day

ROSHNI

Imperial Dreams EvilElitest