Catti-Brie Battlehammer (Iconic)

The adoptive Daughter of a Dwarf and the Wife of a drow, interesting life


CG Female Human (Template) Ranger 15

Str 12, Dex 17, Con 15, Int 14, Wis 16, Cha 17, Guile 13, Spirit 15, Adroitness 10

Skills and Feats : Balance +5, Climb +9, Handle Animal +8, Hide +6, Jump +6, Knowledge (Dungeoneering) +5, Knowledge (the North local) +4, Knowledge (Nature) +6, Listen +6, Move Silently +6, Profession (Sailor) +4, Ride +10, Search +5, Sense Motive +6, Spot +8, Survival +8, Swim +3, Use Rope +5 , Dodge, Endurance(B), Far Shot, Mobility, Point Blank Shot, Precise Shot, Quick Draw, Rapid Shot(B), Shot on the Run, Track(B), Weapon Focus (Longbow, Longsword).

Combat Style: Cattie-Brie has selected archery as her combat style. She gains the benefits of the Rapid Shot feat as long as she wears light or no armor.

Favored Enemy (Ex): Cattie-Brie gains a +2 bonus on his Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against goblins. She gets the same bonus on weapon damage rolls against creatures of this kind.

Wild Empathy (Ex): Cattie-Brie can use body language, vocalizations, and demeanor to improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. Her bonus on the check is +8. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. Cattie-Brie and the animal must study each other for 1 minute. This ability can also be used to influence a magical beast with an Intelligence score of 1 or 2, but he takes a -4 penalty on the check.

Dagger +1 (Balanced to be thrown as a +3 Dagger) Mithril Chain mail +3, Elven Chain Shirt +1, Short Sword +1

Khazid’hea, a.k.a. Cutter: +4 keen sure-striking adamantine longsword; AL CN; Int 17, Wis 10, Cha 17; Telepathy (Khazid’hea appears to lack the ability to speak or read); 120 ft. darkvision and hearing; Ego score 17.

Greater power: Overcomes all DR and can cut through any non magical material (DR provided by Magic weapons doesn’t count)

Lesser Powers: Khazid’hea grants its wielder free use of the Cleave, Great Cleave, and Improved Sunder feats.

Special Purpose: Defeat/slay all (other than the item and wielder).

Dedicated Power: Cause rage in wielder as wizard spell.

Personality: Taken from Dantrag Baenre, a drow battle master, Khazid’hea has little personality of which to speak. The blade longs for little more than the chaos of battle and the blood of foes, and it constantly eggs its wielder into battle and is jealous of any kill for which it is not responsible. However, the blade makes little distinction between friend and foe and is likely to demand its wielder battle allies when all enemies have fallen. The blade grants its wielder the benefits of rage only if the wielder agrees to kill all “foes” or the blade is dominant. If Khazid’hea is dominated by its wielder, it alter its pommel to better suit the aesthetic tastes of its new master.

Strong transmutation; CL 15th; Craft Magic Arms and Armor, align weapon , keen edge ; Price 104,015 gp; Cost 53,515 gp + 4,161 XP

Circlet of Starlight Sight: This circlet grants the wearer low-light vision, which is the ability to see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.

Faint transmutation; CL 1st; Craft Wondrous Item, low-light vision (see Magic of Faerûn ); Price 1,800 gp.
Taulmaril the Heartseeker: A gift from Lady Anariel to Clan Battlehammer, this beautifully crafted +3 force keen elven bow is made of polished wood. Though highly decorated, elf crafters also gave the bow metal inlays which gives the wielder the option to fend off attacks without sacrificing rate of fire and accuracy.

Taulmaril has a 3 enhancement and arrows launched from it emit a powerful jolt of magical force and deal an additional 1d10 points of force damage on a successful hit. If the arrow successfully hits a target protected by a force effect, such as a shield spell or bracers of armor, it might dispel the force effect in addition to damaging the target. Make a dispel check (1d2010) against the effect (DC 11 + caster level). If the check succeeds, the force effect is dispelled (if a spell) or suppressed for 1d4 rounds (if a magic item). Incorporeal creatures get no miss chance against force weapons. The Arrows can break through non magic materials and overcomes the first 10 points of DR. against small creatures, it has a 50% chance of going through the target and hitting the next

If used as an offensive weapon, Taulmaril acts as two-handed melee weapon that deals 1d6 points of bludgeoning damage. The wielder does not get any masterwork or enhancement bonuses when using the bow to attack in melee.

Moderate evocation and transmutation; CL 15th; Craft Magic Arms and Armor, creator must be an elf, keen edge , wall of force ; Price 98,450 gp; Cost 49,450 gp + 3938 XP; Weight 6 lb.

Quiver of Anariel: Quivers of Anariel appear to be typical arrow containers capable of holding a score of arrows. However, the quivers automatically replenish themselves with standard or magical arrows, such that they are always full. This particular quiver creates arrows made of alchemical silver.

Once an arrow it taken from the quiver, it must be used within 1 round or it vanishes.

Moderate conjuration; CL 7th; Craft Wondrous Item, magic weapon, minor creation ; Price 28,200gp for alchemical silver arrows; Weight 1 lb.


Death: Dies fighting against a Black Dragon, which she manages to bring down with her

Catti-Brie Battlehammer (Iconic)

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