A powerful gnomish hero, Harl Jamison, used this sling in his numerous battles with the ogres and goblins that infested his homeland. Jamison was the head of a famous band of gnomish adventures called The Sons of Green Hills. The Sons are heros to most gnomes, and live on in various folk songs and legends. Jamison’s sling was buried with him when he died of old age in 845 DR. It is believed that human thieves plundered his grave several years later, around 890 DR.
stats- This +4 sling gives you a +3 to mediate
Quinn’s Fancy Sling
The slings was blessed for Quinn Silverfinger by Quinn’s superior at the Golden Spire in Amn. Quinn was quite proud of the sling and carried it with him always. He only had reason to use the sling on three different occasions but it proved to be very useful.
Stats- This +3 sling has double range.
The Halfling warrior-rogue Edley Ramble was the owner of this fine weapon. Edley was a villain to some, but a hero to many more. Despite the fact the fact that most halflings publicly regard Edley as a scoundrel and bad influence on halfling culture, many secretly revere and admire him. Edley’s pranks and adventures among humans and elves are recorded in some of the folksongs created byWaren Blackbird.
Stats- This +2 Sling deals 3 extra damage and makes the wielder immune to Amnesia
A halfling warrior named Kim Marchwatch used this potent weapon against the giants frequently plagued his homeland, hitting them in the head with so many rocks that they fell over in pain or ran away. When Kim was replaced as shire-reeve of her homeland, she became a reluctant adventurer. She is believed to have been swallowed up by the dreaded Fen mists of Acallo in 760 DR.
stats- This +1 Sling is +4 against Giants, dealing an extra 1D4 Wound
A powerful gnomish hero, Harl Jamison, used this sling in his numerous battles with the ogres and goblins that infested his homeland. Jamison was the head of a famous band of gnomished adventurers called The Stones of Green Hills. The Sons are heros to most gnomes, and live on in various folk songs and legends. Jamison’s sling was buried with him when he died of old age in 845 DR. It is believed that humans thieves plundered his grave several years later, around 890 DR.
stats- This +4 Sling has double range.
The halfling warrior-rogue Edley Ramble was the owner of this fine weapon. Edley was a villiain to some, but a hero to many more. Despite t aht fact that most halflings publically regard Edly as a scoundrel and bad influence on halfling culture, many secretely revere and admire him. Edley’s pranks and adventures among humans and elves are recorded in some of the folksongs created by Warren Blackbird.
Stats- This +2 sling is +3 to damage.
Quinn’s Fancy Sling
This sling was blessed for Quinn Silverfinger by Quinn’s superior at the Golden Spires in Amn. Quinn was quite proud of the sling and carried it with him alwaysalways. He only had reason to use the sling on three different occasions, but it proved to be very useful.
Stats- This +3 sling is +5 in terms of damage.
The Halfling Eye
Magical sling are the hallmark of stout Halfling warriors. Usually their mothers or a talented aunt will create this sling for the Halfling lad or lass who is about to embark on their second great adventure. The reason that the sling is given on the second adventure and not the first is that many Halflings decide not to pursue the life of an adventurer after getting a taste of it.
Stats- This +3 sling lets you cast Charm person 1/day
Sling of Unerring Accuracy
Dandifox was the one of the greatest heroes of the hin, the small people also known as halflings. From the concealment of the forest arbors he would attack rich caravans for a ‘tithe’ which he then distributed among the poor. The heroic robber finally met his end on the point of a guardsman’s spear, but not before the constabulary had learned to fear and hate his infallible aim.
Stats- This +2 sling can overcome any damage reduction.
Sling of Seeking
Unlike most other slings, the Sling of Seeking is capable of throwing stones and allowing a strength bonus to be applied to the damage it inflicts. Although the sling is magical, giving it a bonus to hit and to damage, it is capable of inflicting strength damage due to its design, not magic.
Stats- This +2 sling deal an extra 1D8 + strength bonus damage.
Sling of Everard
The sling of Everard was a holy weapon created by the god Tempus and given to Everard to help him defeat the enemies of Icewind Dale
Stats- This +5 sling, deals an extra 2 points of damage and doesn’t require bullets
Sling of Arvoreen
This sling is blessed by the Halfling goddess Arvoreen. The weapon was granted by the heroic Tuckerby Lettleworp after the Battle of Moor Road, in which an invading army of Yuan-ti were slain by Lettleworp’s forces, saving his Halfling village. The sling has the ability to rend the senses of the wielder enemies with a wall of sound said to be the voice of the goddess herself.
Stats- +4 sling can stun any target for 3 rounds if they fail a fortitude save (DC 14)
The gnomish village of Erinne was long protected by a single guardian, armed only with a magical sling created by the sorceress for which the town was named. When the village was overrun by orcs, the sling disappeared. The modification to the erinne sling have made significant improvement to its already deadly accuracy.
Stats- +4 Erinne Sling once per day can be used to create 5 +4 bullets. If updated becomes a +5 sling.
Noen know better than Halflings the value of a well-placed stone when confronting a larger foe. This particularly weapon was the property of a young woman named Arla Surestep, one of the few small-folk that leave the hearth to seek adventure. Legend speaks of the diminutive Arla using this sling to place the stones squarely in the creature’s hindquarters for more humorous than lethal effect. It would seem that Halflings prefer entertainment over accuracy when it comes to their history.
Sling- +3 sling deals +5 to dragons.
Swift and Silent
Assassins often overlook crossbow when plying their trade, preferring the visceral thrill of a melee kill. Nevertheless, the crossbow’s effectiveness cannot be denied. Lightweight and easy to conceal, they allow their wielders to deal death from the shadows, sight unseen. So the next time, there is someone you just have to kill, don’t think melee…Think Crossbow
Stats- This +1 light crossbow deals1D10 on crits, and lets you cast Cat’s Grace 1/day
The First example of this bejeweled Item was created for ceremonial décor, and it was never intended to see use . Experiments showed, however, that the weapon instilled great fear in its targets by releasing energy from the strange ruby used in its construction. The crossbow and the assistant who supplied the gem both disappeared soon after, and the weapon has been replicated many times since
Stats- This +3 light crossbow can use Scare 1/day
The Fleet Admirals Favorite
The Sole benefit of being attacked at sea is that it’s very hard to be ambushed. Though pirates are certainly feared for their skills with cutlasses and rapiers, the heart of the battle occurs at range. Once they’ve boarded, you’ve already lost.
Stats- This +3 light Crossbow deals is +2 Mighty
Crossbow of the Unicorn
The townsfolk of New Mardale created these weapons when an evil enchanter threatened their home. According to legend, the caster who infused them with magic was inspired when she sighted a unicorn at the edge of town and sought to embody the creature’s spirit in a weapon of purity and defense
Stats- This +5 hasted light crossbow lets you summon a Unicorn 1/day.
Crossbow of the High Forest
Though the current owners of these weapons might like to believe they were handed down from Mielikki herself. Crossbow of the High Forests were actually created by a powerful group of rangers called the Underwood Company. It would be easy to assume divine involvement, however, due to the substantial magic present within each item.
Stats- This +4 light crossbow grants 1 point of regeneration per round.
Crossbow of Lightning Strike
“Load faster! Aim faster! Fire Faster!” These are the words Lord Bishik, whose training in the militia seemed a never-ending nightmare. Putting all of his energies into overcoming his slowness in combat, Bishik finally accepted a magical solution to his problems. The mage who created Bishik’s crossbow appeared from nowhere, gave the weapon to Bishik and disappeared into the night. Only the most powerful magic of the crossbow was left behind that Bishik hadn’t dreamed up the wizard.
Stats- This +8 light crossbow has unlimited ammo, deals 1D6 Lightning damage, cast Mass Haste 1/day
Crossbow of Murder
Menacing bows like this were once the property of the Dying Light, an order of assassins known for their stealth, subtlety, and lethal precision. So feared were they, it was said that that there victims were, for all practical purposes, dead from the moment the Dying Light accepted the contract to end their lives. Though these bows remain, the Dying Light is but a memory, its membership having succumbed to Time, the ultimate assassin.
Stats- This +5 light crossbow gives a +5 to stealth and extra 2D6 on Crits
‘Baron’ Sulo’s Hook
NO one knows where thie enchanted parrying dagger first came from, though it gained its fame in the service of the notorious corsair captain, ‘Baron’ Sulo of Luskan. When Sulo and crew made to steal the Leberm family jewels from a small transport ship off the coast of Port Last, they found themselves confronted by a group of experiened adventures hired on as guards. One in particular fought like a devil, wielding a matched set of finely wrought dueling blades. The unnamed adventurer slew many Sulo’s men and, coming to clash with the corsair captain himself, servered Sulo’s Left hand. ‘Baron’ Sulo would have died that day were it not for a stray ballista round form the Leberm ship- the enormous spear struck the unlucky swordsman squarely and carried and caried him over the side of Sulo’s ship in a flash. All that remained of him was his elaborate parrying blade, left spinning on the desk as if he’d never been there. Sulo elected to graft the swordsman’s parrying blade to the stump of his left wrist in the place of a common hook. When Sulo was killed some nine years late,r the blade was killed some nine years later, the blade was interned with him in a concealed tomb along with a substantial quality ofgems and coins. Despite the ‘secret’ nature of Sulo’s final resting placing, the site was quickly plundered and ‘Baron’ Sulo’s Hook passed into the hands of other men.
Stats- This +1 parry dagger gives a +3 to defense, +1 to saving throws, Spell Resistance 5
This small leather sling has the embossed image of a cat on its back. It was crafted for a small, wily thief from Waterdeep named Pesker the Cat. The spry, energetic man kept the sling tucked into the back fo his breeches wherever he went. To onlookers, it often appears t obe a small tail dancing behind him as he skipped along. When Pesker heard the image described to him, he decided to have the cat embossed on the sling’s leather. Presker had to flee enemies in Waterdeep in 1211 DR. He left most of his belongings behind including the sling
stats- This +1 sling gives you a +1 to Dex. If upgraded to the Nible Cat-Tail it becomes a +3 sling with a +3 to dex.
Roy-Sayid’s Left Hand of Darkness
To the northeast of the great tree-town of Kuldahar lies the Vale of Shadows, a valley of crypts and tombs where Kresselack the Black Wolf is said to be buried. Almost thirty years past, a band of adventurers entered the Vale of Shadows and returned with many relics and treasures taken from the tombs there. Rol-Sayid’s Left Hand of Darkness is one such items, though its true purpose was not realized when it was discovered. Considered nothing more than the cast-off bandage of a mummy, it had been used to wrap a gold necklace lying in one of the sarcophagi in the tombs. The necklace’s wrapping was discarded as soon as the band of adventures returned to Kuldahar, and as they cast it away, the adventures joked that it could serve some little boy as a sling if need be. One of the children of Kuldahar was quick to pick up on this comment, and he kept the sling both for hunting and as a good luck charm for several years. It is not known if he knew if the wrappings was magical or not, and he attributed the accuracy of the stones cast from it as his own natural ability rather than that of the sling. In Truth, Rol-Sayid’s Left Hand of Darkness is one of the wrappings from the left hand of one of the Kressselack’s lieutenant, who had been resurrected as a mummy within the tomb of his lord and served as a guardian against trespassers. When a stone is placed within the wrappings and spun with great force, the stone will fly straight and true at an enemy. Furthermore, as long as the wrapping is held in the hand, the wielder is immune to diseases, both magical and mundane.
stats- this +5 sling makes the wielder immune to disease, can cast Remove Disease 6/day, Symbol o Hopelessness 1/day
This Leather sling has dyed patterns on its surface that resemble the feathers of a sparrow. It was owned and used by a priestess of Lathander named Galaida. She wandered the Western Heartlands of Faerun tending to the sick and troubled people that lives in those vast expanses of farmland. Though not a pacifist, Galaida disliked battle and sought only to avoid it whenever possible Her light mace and sling were her only two weapons against the bandits, ogres, and villains that occasionally reared their heads in the small villages she visited. Despite all of her goodwill and peaceful intentions, a band of adventurers eventually set an ambush for her in a barn. She was killed quickly and the adventurers escaped into the wilderness
stats- This +3 sling gives a +1 bonus to Perception Checks. If upgraded to the SUn-Kissed Sparrow becomes +5 and can cast Cure Moderate Wounds 1/day