Magic Longswords

Description:

Intercession 
This broadsword was crafted for the well-traveled ranger Kelhanion of Soubar in 1272. Wearing light armor and no shield, Kelhanion wanted a weapon that would protect him in combat. Intercession was made for him by an acquaintance, the wizard Peth of Elturel. The weapon itself is rather mundane in appearance, which is exactly how Kelhanion wanted it to look. It has a plain steel blade that meets a similar guard, and the grip is wrapped in dark, oiled ogre skin. The sword has a mild form of empathetic instinct, turning in the wielder’s hand to impose itself in the path of melee weapons. Intercession was lost with Kelhanion when he was slaughtered by over a dozen trolls in the Trollbark forest.
Stats- This +1 broadsword gives +2 to Defense against melee. 

Longsword of the Hand
Made during the golden age between the elves of Seldarine’s Hand and the dwarves of Dorn’s Deep. The swordman of the Seldarine’s hand wielded this weapon with pride, as it was a symbol of strength of strength and unity between the two races.
Stats- This +3 Long Sword, 15% slashing resistance, 5% magic reistence, 1 extra 1st and second level wizard spell.

Sword of the Myrloch Vale
It is believed that fae creatures helped create this beautiful sword, and legends say it was forged in the cool depths of Myrloch, the large lake at the center of Gwynneth in the Moonshaes. The weapon has an unearthly look to it, and it is believed to be quite old. The only individual known to have carried the weapon was a half-elen bard named Daen Winterbrush. It is said by some that after he found the sword, quite by accident, that he was blessed with exceptional creativity and powerful sensitivity to the world around him. He traveled for forty years and is known for some of the most unique, haunting melodies in Faerun. It is believed that Dean eventually become too melancholy at the sights of misery and oppression that he encountered in his travels, and that the fae smiths of the Moonshae Isles welcomed him into the breast of Myrloch. By singing the ballad of Daen Winterbrush and speaking with his spirit, more abilities of the blade have been awakened.
Stats- This +3 longsword, +20 to Lore Skill. If upgraded gives +1 to Charisma.

Erevian’s Sword
This broad sword used to belong to Erevian Blacksheaf, a wandering elf from Evereska. It was made in 1221 DR by Evereskan Greycloak. Erevain’s sword was unusual among his people, who normally prefer lighter swords.
Stats- This +2 broadsword gives +2 to saving throws vs. wands and 10% acid resistance

Cairn Blade
Named for its ability to lay warriors low, the Cairn Blade was used by the mercenary Adal Kerrn. Kerrn was a skilled heavy infantryman. He and his company, Kerrn’s Breaker, hired themselves out to all sorts of warlords, bandits, wizards, and religiousl eaders. They were typically placed at the front of the battlefield where they would intercept charing heavy calvary units and break their formations. Kerrn died in 1054 DR when he accidentally killed the horse of a heavily armored foe. The horse fell on top of Kerrn, killing him. In the madness of the battle t hat followed, most of his comrades were routed. Though Kerren’s body was never found, the group that he employed him at the time, the church of Helm, recovered his distinctive sword.
Stats- This +4 great sword can be wielded as a Broad sword

Angurvadal
The true power of Frithiof’s blazing sword has been unleashed by the Liquid Mercury.
Stats- This +5 Greatsword deals 1D4 +1 Fire damage, Strength increases to 22, User is immune to level drain. Once per day can increase you Constitution to 22 for 5 rounds.

Hand of the Gloomfrost
one of the set of Gloomfrost weapons made from a blind dwarf
stats- This +4 great sword gives 10% Fire and Cold Resistance Storm Shell 1/day, 5% chance to Suffocate on the target.

Bone Cleaver
Priests of Lathander created this weapon to fight the hordes of undead created by Myrkulites across Faerun. The massive blade has changed hands frequently as it is needed in different regions at different times. Somewhere along its history, the notched sword fell into the hands of a Zhentilar soldier who was, not surprisingly, unwilling to return it to the church of Lathander. The heretofore nameless soldier used the blade to defend himself against rival priests of Bane and wizards in the Zhentarim until he was killed in battle by a triad of wizards. They sold the weapon to the highest bidder a month after his death.
Stats- This +1 Two handed sword is +3 against Skeletal Undead

Elemental Two handed swrod
Crafted by druidic followers of Silvanus, this sword inflicts damage from the elements of fire, cold, and electricity. The surging electiric from the swords impact may briefly disrupt the target’s nervous systme, while the chilling cold may slow the target’s body. In either cast, the result is the same.
Stats- This +1 two handed sword deals an extra 1D6 Cold, fire, and Electrical damage, 25% the target is slowed for 5 rounds.

Pikeman’s End
this notched and tarnished blade one saw a great deal of service in the employ of Kath Tahl, a warlord and bandit who roamed the countryside of the western heartlands. Kath was fond of destorying peasant militias to send a warning to other communties. He used this sword to that end. When the nervous defenders tried to form a line of pikes, Karth and other heavily armored men would wade into the fray, hacking their weapons apoart and breaking their formation. Once the villagers had been sent into disarray, his men would fall in with cavalry and take what they wanted. Kath eventually met his end when a rival warlord, Marhap the Blackbeard, destroyed Kath’s army.
Stats- This +3 Zweihander lets you destroy pike formations automatically

Trollslayer
The wizard Epp the Foolhardy crafted this balde for his trusted Companion, Farl Greenbog. Farl was a smart ranger who had dedicated his life to eradicating trolls from the nothern reaches of Faerun. With Epp to help him, Farl was very successful at driving the beasts south. Farl was killed when a group of torll shamans caught him by surprise. Epp responded to Farl’s cries for help only moments too late. The wizard avenged his friend’s death but only reclaimed this sword from the deep pits of the marsh.
Stats- This +1 Two handed sword is +4 vs. trolls and deals 2D4 fire damage.

Amaunator’s Legacy
This shiny brass sword is extremely old, dating back at least three thousand years before Dale Reckoning. It was created by a Netherese archmage named Pouldinus as a gift to a warrior friend. This friend, Kalamnin, was a strict devotee of Amaunator, a harsh, unforgiving god now almost forgotten by sages. Amaunato was the god of law and the god of the sun. He required his servants to follow his edicts exactly. Kalamnin did his best to observe Amaunator’s laws in his travels. The blade was lost when Kalamnin was killed in battle by dozens of nycadaemons. The sorcerer who summoned the creatures, Ylmandi, kept the blade in his family until the fall of Netheril.
Stats- This 3 Two handed sword deals an extra 2D43 fire damage against undead, 5% chance of casting Beltyn’s Burning Blood, Sunray 1/day.

The Cairn Blade
Named for its ability to lay warriors low, the Cairn Blade was used by the mercenary Adal Kerrn. Kerrn was a skilled heavy infantryman, he and his company, Kerrn’s Breakers, hired themselves out to all sorts of warlords, bandits, wizards, and religious leaders. They were typically placed at the front of the battlefield where they would intercept charging heavy cavalry units and break their formation. Kerrn died in 1054 DR when he accidentally killed the horse of a heavily armored foe, who fell onto him…killing him. In the madness of the battle that followed, most of his comrades were routed. Though Kern’s body was never found, the group that had employed him at the time, the church of Helm, recovered his distinctive sword.
Stats- This +4 Two handed Broadsword gives you immunity to extra damage from charge attacks.

Serrated Bone Blade
Emanating a faint blue aura, this gigantic weapon is a serrated two-handed sword made of bone. It will occasional stricken with a shocking force of cold, chilling the player to the bone.
Stats- this +3 Great sword has a 20% chance of inflicting 1D10 cold damage.

Spell Diver
The sellsword Naradon of Thesk was known for his ability to quickly and efficiently defeat enemy mages even when outnumbered. He earned this reputation with the help of three items: Potions of Speed, Boots of Speed, and his trusted short sword, Spell Diver. Unlike many other magical weapons, Spell Diver does not have a dark, murderous history. Naradon retired from adventuring when he was thirty-two. His fondness for Protections of Speed caught up with him when he died of old age four years later. His only heir had no desire to be adventurer. He sold the weapon to a known cat buglar a few years after his father’s death. The sword can be recognized by the kingfisher stamped into the ricasso.
Stats- this +2 broad sword has a 50% to prevent the target for casting spells for 2 rounds, +1 save vs. spell.

Erevian’s Sword
This broad sword used to belong to Erevian Blacksheaf, a wandering elf from Evereska. It was made in 1221 DR by Evereskan Greycloak. Erevain’s sword was unusual among his people, who normally prefer lighter swords.
Stats- This +2 broadsword gives +2 to saving throws vs. wands and 10% acid resistance

Cairn Blade
Named for its ability to lay warriors low, the Cairn Blade was used by the mercenary Adal Kerrn. Kerrn was a skilled heavy infantryman. He and his company, Kerrn’s Breaker, hired themselves out to all sorts of warlords, bandits, wizards, and religiousl eaders. They were typically placed at the front of the battlefield where they would intercept charing heavy calvary units and break their formations. Kerrn died in 1054 DR when he accidentally killed the horse of a heavily armored foe. The horse fell on top of Kerrn, killing him. In the madness of the battle t hat followed, most of his comrades were routed. Though Kerren’s body was never found, the group that he employed him at the time, the church of Helm, recovered his distinctive sword.
Stats- This +4 great sword can be wielded as a Broad sword

Angurvadal
The true power of Frithiof’s blazing sword has been unleashed by the Liquid Mercury.
Stats- This +5 Greatsword deals 1D4 +1 Fire damage, Strength increases to 22, User is immune to level drain. Once per day can increase you Constitution to 22 for 5 rounds.

Hand of the Gloomfrost
one of the set of Gloomfrost weapons made from a blind dwarf
stats- This +4 great sword gives 10% Fire and Cold Resistance Storm Shell 1/day, 5% chance to Suffocate on the target.

Bone Cleaver
Priests of Lathander created this weapon to fight the hordes of undead created by Myrkulites across Faerun. The massive blade has changed hands frequently as it is needed in different regions at different times. Somewhere along its history, the notched sword fell into the hands of a Zhentilar soldier who was, not surprisingly, unwilling to return it to the church of Lathander. The heretofore nameless soldier used the blade to defend himself against rival priests of Bane and wizards in the Zhentarim until he was killed in battle by a triad of wizards. They sold the weapon to the highest bidder a month after his death.
Stats- This +1 Two handed sword is +3 against Skeletal Undead

Elemental Two handed swrod
Crafted by druidic followers of Silvanus, this sword inflicts damage from the elements of fire, cold, and electricity. The surging electiric from the swords impact may briefly disrupt the target’s nervous systme, while the chilling cold may slow the target’s body. In either cast, the result is the same.
Stats- This +1 two handed sword deals an extra 1D6 Cold, fire, and Electrical damage, 25% the target is slowed for 5 rounds.

Pikeman’s End
this notched and tarnished blade one saw a great deal of service in the employ of Kath Tahl, a warlord and bandit who roamed the countryside of the western heartlands. Kath was fond of destorying peasant militias to send a warning to other communties. He used this sword to that end. When the nervous defenders tried to form a line of pikes, Karth and other heavily armored men would wade into the fray, hacking their weapons apoart and breaking their formation. Once the villagers had been sent into disarray, his men would fall in with cavalry and take what they wanted. Kath eventually met his end when a rival warlord, Marhap the Blackbeard, destroyed Kath’s army.
Stats- This +3 Zweihander lets you destroy pike formations automatically

Trollslayer
The wizard Epp the Foolhardy crafted this balde for his trusted Companion, Farl Greenbog. Farl was a smart ranger who had dedicated his life to eradicating trolls from the nothern reaches of Faerun. With Epp to help him, Farl was very successful at driving the beasts south. Farl was killed when a group of torll shamans caught him by surprise. Epp responded to Farl’s cries for help only moments too late. The wizard avenged his friend’s death but only reclaimed this sword from the deep pits of the marsh.
Stats- This +1 Two handed sword is +4 vs. trolls and deals 2D4 fire damage.

Amaunator’s Legacy
This shiny brass sword is extremely old, dating back at least three thousand years before Dale Reckoning. It was created by a Netherese archmage named Pouldinus as a gift to a warrior friend. This friend, Kalamnin, was a strict devotee of Amaunator, a harsh, unforgiving god now almost forgotten by sages. Amaunato was the god of law and the god of the sun. He required his servants to follow his edicts exactly. Kalamnin did his best to observe Amaunator’s laws in his travels. The blade was lost when Kalamnin was killed in battle by dozens of nycadaemons. The sorcerer who summoned the creatures, Ylmandi, kept the blade in his family until the fall of Netheril.
Stats- This 3 Two handed sword deals an extra 2D43 fire damage against undead, 5% chance of casting Beltyn’s Burning Blood, Sunray 1/day.

The Cairn Blade
Named for its ability to lay warriors low, the Cairn Blade was used by the mercenary Adal Kerrn. Kerrn was a skilled heavy infantryman, he and his company, Kerrn’s Breakers, hired themselves out to all sorts of warlords, bandits, wizards, and religious leaders. They were typically placed at the front of the battlefield where they would intercept charging heavy cavalry units and break their formation. Kerrn died in 1054 DR when he accidentally killed the horse of a heavily armored foe, who fell onto him…killing him. In the madness of the battle that followed, most of his comrades were routed. Though Kern’s body was never found, the group that had employed him at the time, the church of Helm, recovered his distinctive sword.
Stats- This +4 Two handed Broadsword gives you immunity to extra damage from charge attacks.

Serrated Bone Blade
Emanating a faint blue aura, this gigantic weapon is a serrated two-handed sword made of bone. It will occasional stricken with a shocking force of cold, chilling the player to the bone.
Stats- this +3 Great sword has a 20% chance of inflicting 1D10 cold damage.

Spell Diver
The sellsword Naradon of Thesk was known for his ability to quickly and efficiently defeat enemy mages even when outnumbered. He earned this reputation with the help of three items: Potions of Speed, Boots of Speed, and his trusted short sword, Spell Diver. Unlike many other magical weapons, Spell Diver does not have a dark, murderous history. Naradon retired from adventuring when he was thirty-two. His fondness for Protections of Speed caught up with him when he died of old age four years later. His only heir had no desire to be adventurer. He sold the weapon to a known cat buglar a few years after his father’s death. The sword can be recognized by the kingfisher stamped into the ricasso.
Stats- this +2 broad sword has a 50% to prevent the target for casting spells for 2 rounds, +1 save vs. spell.

Astral Blade
On an exploration into the ruins of Northkeep, the bard Leldor claimed to have found and identified this powerful magic longsword; yet he could offer no proof if its existence. According to the fanciful tale he wove, the ghost of the original defenders came to him whilst he slept and claimed the sword belonged to the Lady of the North. When he asked who this Lady was, a beautiful apparition appeared, and Leldor immediately fell in loved and returned her weapon.
Stats- This +8 longsword deals an extra 2D6 sonic damage

Angurvadal Flame Tongue
Blades of this type hail from the workshop of Raegik Hammerhold, a Rashemar smith who refused to reveal the secrets of his craft to any but his chosen apprentices. It maybe be exist, but it is certain there are no more being produced. Raegik discovered his student dealing with the Red Wizards of of Thay, and is believed to have died in the ensuring battle.
Stats- This +2 Longsword deals an extra 1D6 fire damage.

Aramil’s Blade
Aramil the Trumphant was a gladiator famed for his great strength and his brutish lack of graces. Near the end of his career, the fading champion requisitioned the creation of special sword on the eve of what was to be his final match, even contributing a vial of his own blood so that the weapon’s magic would draw upon and amplify his own legendary strength. However, Aramil’s scheduled opponent- Unferth the Cunning- convinced the wizard crafting the blade tto use the blood to imbue the weapon with all of Aramil’s trails, including his oafish clumsiness. An awkward combatant at the best of time, the swords drawback turned Aramil into a stumbling buffoon and he was easily dispatched by Unferth. The poor performance left an ugly stain on an otherwise glorious career and Aramil- along with the magical blade that had been his downfall- was quickly forgotten.
Stats- This +6 keen vorpal sword gives the wielder a +8 to strength and a -6 to dexterity, 1/day can cast Call lightning, on hit can reduce Intelligence by 1 (DC 14) only once per target.

Cold Iron blade
A series of these weapons were constructed for the defense of the library fortress of Candlekeep some 200 years ago. The keep had acquired a tome detailing the imprisonment of the pit fiend Aegatohl, and a score of malevolent creatures came to claim it. A small hoard of was held at bay by the Knights of the Mailed Fist, along with the unexpected assistance of Devon’s Privateers, a group of pirates. The tome was later destroyed
Stats- This +1 cold Iron longsword deals an extra 1D6 cold damage and gives a +1 to fortitude.

Soulrazor Minion
A soulrazor Minion is a shadow of the orginial Soulrazor sword, duplicated with the meticulous effort of by Khol of Zhentil Keep. Soulrazor possessed seemingly limitless evil, corrupting all that dared wield it. While unable to name the force behind the first blade, Khol found he could encourage it to infest other weapons in a process he called “bleeding the void”. He created a number of Minions, but apparently upset some greater balance, and was drawn through to whatever dark place it was that he had trapped.
Stats- This +3 longsword deals 1D4 acid damage, 1D6 acid, and gives vampire Regeneration 2

Blade of the Gladiator
Long ago, the formians built great subterranean cities and vast, cavernous empires. Societies of war, they reveled in the blood and glory of the gladiatorial pit, where slave sand prisoners fought for their cruel amusement. One such gladiator was the human Ajan, who stole the blade of his formian master and used it to escape to the surface with Zoe, his love. It is said that all who wield it are bound for greatness.
Stats- This +2 longsword is +3 against formians, and deals 1D6 acid damage.

Blessing of the Daystar
A legacy blade, this Blessing of the Daystar is one of several recovered from the Sons of Light, a group of knights who fought in the latter days of the weeping war, 713 DR. Their leader, Scottie Torilson, was possessed of the one true Daystar, and thought it they received the blessing of Torm in their last hour. They went to their deaths for a strategically unimportant eleven village, because duty demanded nothing less.
Stats- This +3 longsword is +5 against undead and deals an extra 1D6 fire damage against evil.

Crusader’s Blade
More than one fiend has felt the scorching string of righteousness by a crusader’s blade. The Paladin that draws this weapon calls upon all the great spirit’s that have fought against evil since the creation the sword.
Stats- This +1 longsword is +2 against evil and deals an extra point of fire damage and is only usable by good.

Holy Avenger
The dream of every paladin is to claim his own Holy Avenger. These blessed weapons are found only amongst the most elite paladins, whose lives have been fully dedicated to the pursuits of their gods. One famous paladin described his weapons as his best and last friend in every situation. When peace fails, the Holy Avenger becomes the embodiment of the law.
Stats- This is a 2 cold Iron longsword, but in the hand of a Paladin it becomes a +5 holy longsword that can cast Holy Aura 1/day, and Greater dispelling at will, and gives the wielder Spell Resistance 5paladin’s level.

Hope Slayer
The long sword is the weapon most commonly associated with knights and their ilk, a weapon for the aristocrats and those of “proper breeding” who want to put the commoners in their place.
Stats- This +3 longsword deals an extra 4 points of fire damage against good, and can only be used by LE aristocrats, vampiric regeneration 1.

Kelandra’s Deep Sight
Kelandra Halelanles was a recalcitrant waveservant of Umberlee who eventually renounced the teachings of her goddess to become a ranger. She spent many subsequent years battling the Queen of Dee’s minions and offering her protection to sailors and nobles privateers. Kelandra’s current whereabouts are unknown but some say that, at low tide, you can see the ranger’s footsteps in the sand.
Stats- This +1 longsword is +2 against Reptilian creatures, and gives darkvision to the wielder, only usable by rangers.

Soulrazor Minion
A Soulrazor Minion is a shadow of the orginial Soulrazor sword, duplicating with meticulous efforts by Khol of Zhentil Keep Soulrazor Possessed seemingly limitless evil corrupting all that dared wield it. While unable to name the force behind the first blade. Khol found he could encourage it to infest other weapons in a process he called ‘bleeding the void’. He created a number of Minions but apparently upset some greater balance, and was drawn through to whatever dark place it was that he had tapped.
Stats- This +3 longsword deals 1D6 Acid Damage to good characters, Vampiric Regeneration 2.

The Singing Sword
This blade literally hums with power. The closer a person’s hand comes to the pommel, the louder the hum. The blade is supposed to have belonged to the famous swordsman known as the “Laughing Knight”. He would ride his charger into battle, laughing loudly while holding the Singing Sword, striking fear into the heart of his opponents and lifting the moral of his allies
Stats- This +5 sword deals an extra point of sonic damage and emits Light Blue

Enserric the Blade (Intelligent)
The intelligent sword.
Stats- This is a +10 hasted keen intelligent longsword regenerates 2 hit points per round gives spell resistance 20 and deals an extra 2D6 electric damage, vampiric regeneration 5, and deals an extra point of acid damage. You can increase your attack by a point if you give up 2 points of constitution, for a total of +3 -6 constitution. It can also turn into a dagger, greatsword, bastard sword or shortsword.

Frozen Drow Blade
Only the most skilled of all drow weaponssmith know how to forge these deadly weapons. It is rumored that one must venture into the frozen wasteands of cania to obtain the necessary components to forge such a powerful weapon, but it is completely unknown what those components may be.
Stats- This +6 longsword deals an extra + 2d4 cold damage, on hit Freeze (DC 10 + caster level) Level 15

The Blade of Striking
Nothing is known about this enchanted blade’s origins or how the Master sorcerer came to obtain it, although it possesses magical properties which serve to augment its bearer’s prowess in combat (effectively raising the user’s Dexterity). The Avatar could lay claim to this weapon after slaying Malchir in the Obsidian Fortress.
Stats- This +5 longsword gives a +3 to dexterity.

Protector
My dearest Prevan, I regret to tell you that I will not be home from this visit as soon as I had thought. My healing services will be needed here for some time as a terrible thing has happened to this small village. Two nights ago, as I had just finished my evening rituals, I heard a horrible commotion from the town square. I ran out to see what the trouble was, only to find the town overrun by trolls. The trolls had come in search of their favorite meal, human children.
From house to house they went, ripping doors off and brushing aside the men as if they were no more than flies. Mothers wailed as babes were torn from their breasts and fathers cried in anguish as one by one their children were eaten alive. The bloody procession went on and on, and I fear the screams and sobs will ring in my darkest dreams forever.And then, a miracle occured. From the final house, came not a cry of torment, but one of victory. We raced down the street to the house. We found the inside strewn with the bodies of the trolls and there in the middle stood Nehdra, a young woman who had just given birth a few days before. She had her newborn clutched in one arm, in the other was a magnificent golden sword.
She told us that as the trolls burst in, she had grabbed the only weapon she had, a knitting needle, and had cried out to Stratos to protect her child. Instantly, in answer to her plea, the great Stratos turned the needle into a magnificent sword. She said the sword fairly danced in her hand, slaying the trolls left and right until none were left alive.While I can find some solace in the miracle Stratos performed, I am afraid the task ahead of me is almost overwhelming. I do what I can to ease the hurts, but wounds of the mind Stratos gives no power to heal.
I will stay until I have done all I can, then I will carry the sword, now called ’Nehdra’s Needle’ to Argentrock Isle. There I will prepare a small shrine for it in the catacombs beneath the monastery.I do miss you, my love, and ask that you watch over our dear little Stellos until I can return. It is sad his mother must be away from him so soon after his birth, but I must serve where I am needed. I am sure you understand. All my love, Veras.

Stats- This +3 longsword gives a +4 to AC and +3 to Dexterity

The Sword of Stone Strike
The Sword of Stone Strike belonged to a warrior who sought to penetrate the depths of the Tomb of Praecor Loth. In exploring the initial level of the crypts, she encountered a demi-dragon and was drawn into a battle that saw them both slain.1
Later, should the Avatar happen upon the blade, they could take it for their own, and would discover that the sword had the unique property of rendering any living thing it struck temporarily motionless. This made it an invaluable weapon to a skilled swordsman, although it ironically would do little to assist the hero in dispatching the undead denizens of Loth’s tomb.
Stats- This +6 Outsider bane longsword can turn the target to stone for 1D4 rounds if they fail a DC 21 fortitude state.

The Venom Sword
This sword (like the Venom Daggers of Britannia) delivered a deadly venom to whomever it struck, allowing its wielder to leave their opponents to die a slow death while they retreated to safety. Found in the remnants of the one proud city where Beatrice reigned, this weapon (and presumably its owner) fell prey to the ravages of the Guardian’s magics and lay buried for centuries under a sheet of ice. Should the Avatar discover it, they would find it badly damaged and in need of immediate repair.
Stats- This +2 Longsword will inflict poison that will decrease its wielder’s Spirit by 2 (DC 16)

Chaos Sword
Another of the Oppression’s playthings of Evil, the Sword of Chaos possesses the soul of the knight who wields it. Once the Sword is brought to bear, its wielder will seek to slaughter his or her allies in battle. Blows of unmatched strength will be struck until each and every friend suffers a bloody death, whereupon the insane fighter will faint dead away at the sight of the carnage. The Sword rests in a northeastern chamber of Blackthorn’s palace’s ground floor, within a box lined with human skin.
Stats- This +5 longsword has a 1/100 chance of dealing an extra 1D100 damage, healing the wielder the same amount. Only usable by evil characters

Dragonslayer
DRAGONS BAD THEY GO BOOM
Stats- This +5 Longsword is +7 against Dragons

Sword of Balduran
The Sword of Balduran was the favored weapon of the famous adventurer who founded the city of Baldur’s Gate. It is part of a set of weapons and armor that was stolen from the museum in the city of Baldur’s Gate.
Stats- This +2 longsword grants a +10 to lore, gives a +2 bonus to defense, speed 3.

Vampire’s Revenge
It would seem that the very speculation of this weapon’s existence has conspired to pull it from the realm of fantasy and into the everyday, though as with all things that come from dreams, it is not as it truly seems. The blade is indeed vampiric, as the name would suggest; though not in the manner the finder might have hoped. It is rumored as that the blade, instead of performing as one might think a vampric balde woud, we actually constructed by vampires as a trap for those who could eventually oppose them. Tehse incrediably clever undead have apparently fashioned numerous various of these unfortunate blades over time, and they are the bane of all right-thinking adventurers. Each swing actually inflicts damage upon the wielder, as his life energies are drained in order to heal his intended victim. Were this not enough, the weapon is cursed so as to prevent it’s remover, and the user is smitten with a wasting of the mind, that he might not even think of trying to rid himself of it. This may be among the few magical treasures that are simply not worth the trouble of seeking, and one might better spend one’s time having a lovely beverage, rather than gallivanting about the wilderness with a pack full of rubbish chasing phantoms
Stats- Deals 1D8+1 damage to oneself, heals 1D8+1 to the foe. Still hurts undead though.

Adjatha the Drinker
This blade belonged to Dabbar, a long dead servant of Bhaal that exercised control over his minions in the most brutal of ways. In addition to strengthening the mind against the guile of others, the sword absorbs life energy from an opponent with each successful hit, healing the user. Dabbar considered it a failure of his officers if he returned from battle in less than perfect health, and as the rest of his company watched he would administer beatings until fully healed.
Stats- This +2 Long sword heals the wielder 1 hit point every time it hits the target. Speed 3

The Fire Sword
It is well known that fighters have a general distrust of magic. Many, however, are willing to make an exception when it comes to magically-enhanced weapons, such as the fire sword. This blade of this wonderous sword glows yellow-hot and constantly emits fire as if burning, making it far superior to normal swords. Using this weapon against beings whose abilities make use of fire, such as dragons or daemons, would be unwise. When pitted against most other foes, however, this blade shows its worth. As an added onus, the fire sword emits light equivalent to a torch, cating as a never-depleting light source.
Stats- This +3 longsword deals fire damage, with 1D12 extra points per hit, also omitting light.

The Lightning Sword
The Lightning Sword is truly a powerful weapon. It is the second most powerful weapon in all Britannia apart from the Blacksword. This magical sword consists of a hilt and the arch of lightning. Not only does it cut through an enemy like knife through butter, but also does it shock up to a thousand volts. One hit kills most the common foes. Every warrior in Britannia wants such a sword, though it is very rare.
Stats- This +7 Long sword has the speed of a dagger and deals an extra 1D12 lightning damage. It doesn’t deal physical damage and cannot be blocked, parried, and it ignores AC

The Frost Sword
Frost swords existed in the last days of the Avatar, and proved deadly weapons against many of the ravaging daemons and hellhounds which stalked the corrupted realm of Britannia in those days. In addition to dealing bitter damage to their victims (40-60 damage per stike), such blades had a substantial chance (40%) of causing those it struck to freeze solidly to the ground upon which they stood, rendering them helpless in the face of a potential killing blow

Angurvadal
Also known as the Steam of Anguish, this is the legendary burning blade of Frithiof.
Stats: 4 Longsword deals an extra point of fire damage and gives the wielder a +4 to their defense. Once per day the wielder can raise their strength to 22 for 5 mins. If the sword is kept with its belt loop, it becomes a +5 sword that deals an extra 1D42 points of fire damage and raises the defense by +5. It also makes the wielder immune to level drain and permanently keeps their strength at 22 as long as the weapon is wielded.

Blackrazor
The sword radiates evil likes a soul odor, and owner never knows if he wields the weapons, or if it wields him. In addition to its combat abilities, Blacrazor slowly regenerates its owner with the drained strength of opponents.
Stats: This +3 longsword has a 15% chance of draining 4 levels from the opponent, healing the wielder 20 hit points, hasting him, and increasing his strength for 20 seconds. Speed 2.

The Blade of Roses
This blade possesses an unearthly splendor and it is likely that Sune, the goddess of beauty and passion, had a hand in its creation. The effect it has on the wielder is immediate, and more than once in its history has the sword been the secret behind a lackluster soldier’s sudden elevation at court.
Stats: This +3 longsword gives the wielder a +3 to defense and raises their Charisma by 2 points.

Daystar
Whether created specifically for use in the service of Torm or approrprated at some point in the long history of the church, Paladin’s of the Loyal Fury have made good use of Daystar in their battles against evil undead. Through magic or blessing it is empowered with the Sunray, a force of pure life energy so potent that it slays bot hliving and unloving.
Stats: This +2 longsword is +4 against undead, as well as providing its wielder with a +2 to defense. It also deals double damage against undead. Speed of 3. Finally, it can be used to cast the spell Sunray once per day. Within a 30 foot radius, all creatures must make a reflex save (DC 15) or be blinded for 10 rounds, and take 1D20 damage. Undead however, take in addition to 1D20 damage, an extra D6 per every caster level, even if they survive the initial save vs. death (DC 11). This sword is horrifying to undead.

Peridan the Dragonslayer
Few dare to create items such as this, for who does not fear the wrath of dragons, and what action would more tempt their reckoning. Yet, at a time lost in Faerun’s past, there was a need, and this sword was forged in answer. Tempered by a wizard’s skill, this blade protects the wielder from the fear they should rightly feel while staring down a dragon’s maw. It also bolsters with regeneration, dispels the trickery of illusions, and dares to do double damage against the greatest creatures of the realm.
Stats: This +2 longsword is +4 against dragons, gives the wielder immunity from fear (including dragon Fear) and for every 10 hit points it inflicts the wielder is healed 1. It gives a plus +2 bonus to defense, speed 3

Harrower
This sword’s background is unknown
Stat: This +1 longsword is +3 against undead, speed 4

Namarra
Also known as Neversleep, this ancient lade is thought to have been present at some of the most influential conflicts in Faerun’s history. Sightings have been noted as far north as Thay and as south as the jungles of Chult, thought documentation is oddly lacking regarding the details. It is perhaps a result of sword’s ability to silence all sound within a large radius, removing the effectiveness of attacking magic buty also prevented any discussion that might have followed.
Stats: This +2 longsword is +4 against mages, gives the wielder a +2 to defense and the wielder can cast silence three time per day (15 foot radius)

Ras the Dancing Blade
Beroalf was a barbarian who traveled from the cold north in search of adventure. He sought treasures and glory, but soon all he wanted were companions to share in the excitement of battles, much like those he left behind in his faraway village. Unfortunately, his course remarks and rudimentary hygiene repelled most travelers he met, until he expressed his thoughts to a sympathetic mage. The mage, for a price, constructed Ras, the dancing blade. Though not quite what Beroalf had in mind, he was thrilled nonetheless, and wield the sword for many years. How they were ultimately separated is not known.
stats- This +2 Longsword can for 4 rounds it can wield itself.

Varscona
Blades of this type were used by Sharran priets during the sacrificial rites of Feast of the Moon ceremonies. Legends say that, when she passed on, the remains of the sword wielder were mummified and the blade was placed within her chest as a symbol of power. In the first stage of a long forgotten rituals, she was to have been exhumed in a season, born again in some new form. Unfortunately, cult wars were killed the few that knew of her existence; her tomb became a prison where she was forgotten and there she developed a rage that bordered on insanity. Her grave was eventually found, but it was deserted and gave no indication of her whereabouts. Some venture to say that her anger was so concentrated, she became one with the very blade of her weapon. Regardless, after hundreds of years surrounded by constant hate, the sword harvested a power of its own. It is now exceedingly deadly in combat.
Stats: +2 longsword that always deals an extra point of cold damage and grants the wielder a +2 to defense.

Sword of Flame
This blade burns with a magical fire, and a charring blast is released whenever a hit is scored. “Meta Infernum” is etched on the hilt, though it appears somewhat faded and may not be original to the sword.
Stats- +1 long sword deals an extra point of fire damage and adds a point to defense. Speed is 4

The Answerer
The last swing of a battle is more important than the first. Such is the philosopy embodied in this powerful weapon. Although the strange design of The Answerer makes it difficult to take the initiative in combat, with each hit it makes an opponent more vulnerable to subsequent attacks.
Stats: This +4 long sword gives a +4 to defense. Every time it hits an opponent with magical resistance, it reduces it by 15% and decreases their AC by 2 for 5 rounds. However it does have a speed of 9

The Burning Earth
Also known as the Flame Tongue Sword. There was a time before Neverwinter was warm and before the great Anauroch was dry, or so it is said. Few relics remain to prove such an age existed, and fewer still have an identifiable purpose. ‘The Burning Earth’ seems straightforward enough- it burns a victim with magical fire, and a cryptic rune seems to suggest that the power comes from the ground itself- but whoever constructed it remains a mystery. It looks perfectly serviceable weapon but something in the balance is wrong or the grip is wrong. It strains the forearm a touch, and does not fit the hand just right. It doesn’t seem to hurt a warrior’s performance, aside from the nagging doubt that blade was not made for him or any other humanoid. The sword’s blade is incased in fire.
This +1 short sword that deals a +2 vs. regenerating creatures, +3 vs. cold using creatures, +4 vs. undead. Also gives a +1 to defense and has a speed of 3 .

The Equalizer, also known as the Sword of Neutrality.
Such is the age of this sword that its true orgin has been lost to time, but marking hints that it was possibly forge in the service of Helm. Also called the “Sword of Neutrality” it seems designed to seek and terminate extremes, to shift the universe closer to harmonious equilibrium. The further the behavior of a target from true balance, the more potent the damage they suffer.
Stats: It is normally a +3 longsword, though it counts as only +1 against True Neutral and +2 against Unaligned creatures. Against LN and CN characters it counts as +4, against NG or NE creatures, it counts as +5, and against all others it is +6. In addition, against CN/LN, it grants a +1 to defense and deals an extra 2 points of damage, against NG and NE it grants a +2 to defense and a +4 to damage, and against the others it is a +3 to defense and +6 to damage. The sword grants the wielder immunity from charm and confusion, and has a speed of 3. If the wielder alignment cannot be detected.

Asturian’s Might
When commander Asturian went to his Calling in the Deep Roads, he did not have in his hand his sword, Asturian’s Might, forged for him by dwarven smiths, and presented to him upon the completion of Soldier’s Peak. Nord did he pass the sword on to his successor, or to any other Grey Warden.
Stats- This +1 broad sword causes all darkspawn a 30 foot radius to take a -1 on AC, attack, defense, damage, and initiative.

Blightblood
A cruel, razor-sharp sword, the very touch of which seems to spread corruption.
Stats- This +3 Scimitar deals 10 extra points of damage on critical hits and 2 extra damage noramlly. It also has a Venom effect.

Dwyn’s Sword
This blade was one of the last things brought to safety by a clan that fled Felhammar thaig during the First Blight. Never able to truly reestablish themselves, the last of the clan has carried the sword with him to exile on the surface.
Stats- This +1 Longsword gives 20% spell resistance, and all kills cause the body to explode.

The Family Sword
This lightly enhanted blade is as sharp as the day it was first wielded in the service of King Calenhad the Silver Knight, who united all of Ferelden almost four centuires ago.
Stats- This +1 longsword deals 4 extra damage.

Gorim’s Blade
this fine dwarven blade has been folded with lyrium to make it more durable and has been imbued with properties that make it resistance to corruption by the darkspawn.
Stats- This +2 longsword is +4 against darkspawn and gives the wielder a +4 resistance to Darkspawn.
User- Gorim

Keening Blade
This blade makes an eerie wail, just on the edge of hearing, whenever it cuts the air. Twined runes are carved into its surface, hinting at the enchantments bound inside.
Stats- This +6 sword gives +2 to Defense and deals an extra 3 cold damage.

Maric’s Blade
Rumored to have been found by Cailan’s father in the Deep Roads this dwarven blade was famously wielded during the Orlesian occupation of Ferelden. A small inscription on the hilt reads simply “Katriel” but its meaning is unknown. Runes grow along the length of this mighty blade. King Maric, father to King Cailan, bore it in his battles against Orlais. When equipped in a set with Cailan’s Shield, the character gains special bonuses
Stats- This +3 Longsword is +6 against darkspawn and gives 10% cold resistance. It also Allows you to heal 10 extra hit points from healing spells. If combined with the shield it grants Regeneration 1 all darkspawn within a mile take 1 extra point of damage.
user- Alistair

Oathkeeper
A blessed blade, these longswords are often commisioned by the Chantry and placed in the hands of their most able templars as rewards or their accomplishments.
Stats- This +1 Longsword makes you heal 10% more when healing is given.
User- Ser Gilmore

Spellweaver
This ancient elven-forged blade vibrates slightly to the touch in most people’s hand, but stills in the grip of a mage. Crafted with lost techniques for alloying lyrium andm etals, Spellweaver enhance a mage’s powers, acting as a focus in the same way as a staff.
Stats- This +5 Dar’Misaan deals 3 extra Lightning damage, grants 10% magic resistance, regeneration 1, and mana regeneration 1. Arcane Warrior Only

Starmetal
The stoic blacksmith, Mikhael Dryden, crafted this peerless weapon out of a metal that fell from the heavens. The world has possibly its like, or ever will again.
Stats- This +7 longsword gives +3 to Dexterity, deals an extra 3 damage, considers enemy armor to be one level lower.

The Green Blade
A blade fashioned by the elves of long ago, this longsword has seen many battles over the ages. Its surface is smooth and strangely warm to the touch.
Stats- This +2 Dar’Misaan is +4 against beasts, gives 10% nature resistance

Topsider’s Honor
The inscriptions on this blade reads: “there must always be another to take up arms against the darkness. That is the core of true family beyond kin, and the unifying link that will bring day to night and allow the fallen to rest”
stats- This +2 longsword is +4 to undead gives 20% spirit resistance

Dumat’s Spine
A Grey Warden weaponsmith created this sword and its sister dagger shortly after the first Blight. Whether the blades were actually crafted from the bones of the archdemon is still in contention.
Stats- This +3 Dar’Missan, lets you regenerate 1 mana/focus per round, deals another 25% damage on backstabs and critical hits. When equipped with Dumat’s Claw, the character is immune to flanking.
User- Dalish Warden

Kallak
This is Kallak the Sword of War, the great electrical sword.
Stats- This +1 Longsword, +3 to electricity damage, 10% critical damage, and if equipted with the shield Partha gives a +5 to defense.

The Winter Blade
Although the hero Dane wielded many weapons during his hunt for the dragon Fenshal, most swords now attributed to him are fakes. This may be an exception.
Stats- +4 to attack, 3 extra cold damage.
Glandivalis
It is heresy today to speak of Shartan, an elven slave that rose up against his Tevinter master to help Andraste’s barbarian invasion. It seems most people would prefer to believe that Andraste crossed the Waking Sea with little more than a basket of flower and song of peace and harmony. The truth is that she came with a horde of warriors at her back, and that without a rebellion occurring behind the enemy lines it’s very possible that the holy invasion could have been foiled. Shartan was a slave who became a fabled warrior and later a devotee of Andraste herself and we know this because the Canticle of Shartan spoke of their meeting on the Valarian Fields. Andraste gave him a mystic blade he called Glandivalis (translation unknown) and he even fought at Maferath’s side. But now the Canticle is one of the Dissonant verses, and has been ever since the Exalted March of the Dales. It seems we don’t wish to speak of elven heros or the role they played in Andraste’s war any more than we wish to speak of barbarians or the bloody death toll that accompanied by the war. With each passing age, heros like Shartan become more of a fable, but some of us will always know the truth.
Stats- This +9 Yatagan, gives a +3 to dodge, 3% chance to enslave.

Vigilance (artifacts)
Once in a dozen generations, a truly legendary weapon is forged. This blade, created in a time of war from the bones of an ancient dragon, sings with power.
Stats- This +9 Yatagan gives +1 to all attributes deals 1d6 cold and fire damage, +6 to AC

Warden Companion
This blade, forged at Weisshaupt Fortress, beheaded its first hurlock over a hundred years ago.
Stats- This +4 Longsword is +6 against darkspawn, +7 against Hurlocks, +2 to dexterity

Royeaux One and Two
This heraldry on the pommel suggests this sword was liberated from the Oresian Royal Guard. The informal name derives from a basic cut and thrust parade drill.
Stats- This +2 Dar’Misaan deals 1D6 extra damage.

Xan’s Moonblade
This potent weapon was created by the smiths of ancient Myth Drannor. Moonblades are used in the long process of selecting a ruler for the isle of Evermeet. A Moonblade choses its owner, and in the case of this sword it has chosen the elf Xan. Only Xan can us this blade, anyone else who tries will find themselves unable to lift the sword. This particular Moonblood gives resistance to fire and gives its user a bonus to his armor class.
Stats- this +3 longsword (wielded as a dagger) grants 50% fire resistance, and a +1 to AC. It also can overcome any damage reduction.

Glass Sword
It is known that blades of purest crystal may be found in the mountains of the Serpent’s Spine. Such was the magic in their forging that they will not fail to strike any foe, and no mortal being will survive their wrath. Then will the Sword shatter into a thousand harmless shards, never to fight for its wielder again. I’m not sure whether glass swords are magic, but they always hit, and can destroy most creatures with a single blow. Of course, that’s usually all you get, as they’re not very durable. A historical legacy of death. These single-use swords will almost always kill any creature in a single blow, but they are seldom useful for a second opponent. Unfortunate is he who is struck with a glass sword, for contained within is a powerful magic that enters the body and mangles the innards. In the release, the sword is destroyed and cannot be repaired. Thus, a glass sword is a rare and fortunate find. Should you find one, save it for a foe who inspires a novel fear.
Stats- This +10 longsword deals an extra 1D100 damage, however it breaks after 1 round.

Barrow Wight’s Blade
Barrow wights are distinguished from other, lesser wights in numerous ways. Perhaps most important to the typical adventurer is that the barrow wight generally prefers to wield whatever weapon it carried in life rather than using its life-draining touch in battle. However, in rare instances the seething hatred and unnatural power of a barrow wight somehow seeps into the weapon it carries. Such times can be especially dangerous as the wight’s curse is added to whatever enchantments the weapon may already possess. This is one such blade.
Stats: This +3 longswords has a chance to inflict the spell Will (DC 13) every hit

Glacier
Glacier was originally found on the corpse of a snow giant. Its history is not known, but judging by the special enchantments placed on it, it must have been crafted by a powerful mage or weaponsmith. The blade is not meta but ice, that will not melt in even the hottest forge. The ice is wreathed in a cold flame.
Stats- This +2 longsword deals an extra 1D3 cold and fire damage, 10% chance of freezing the target in solid ice for 5 rounds.

Turodahel
Crafted in 1021 DR for the warrior Makael the Lean, Turodahel has a bloody military history. Makael was a mercenary who sold his services to anyone with the right amount of coin. Shrewd and crafty by reputation, Makael applied his skills and the power of Turodahel carefully for over three decades. It wasn’t until after Makael died of a magical dsease that legend about the man started to spring up. It is believed by modern sages that Makael is likley to have killed over five hundred men with his swords over the years. It was widely known that Makael was neither especially strong, nor tough. People assumed that it must have been the power of the sword that did his deeds. Makel’s grave was robbed within a few years of his burial. For the next few decades, warriors and theives from all over the Moonsea and Dalelands schemed and mrudered to get hold of Makeal’s legendary sword. One priest of Bnae, curious about the sword’s power, stole Makael’s skull for divination. When questioned about the magical abilities of the weapon, Makael’s spirit answered from beyond the grave with one word. “turodahel”. The Banite searched through his books for months before he disocovered the origins of the words in a Netherese Lexicon. Roughly translated, ‘Turodahel’ is a compound noun meaning ‘the power of discretion’.
Stats- This +2 broad sword gives +1 to intelligence

Malamion
You know its history, see below.
Stats- This +3 Short Broad sword is +5 against elementals, gives 10% Spirit Resistance
Alamion
This broad sword is part of a matched pair of weapons, the other being the short swrod Malamion. Alamion’s balde is slightly thinner than a typical broad sword and features a thin fuller down the center. Acid-etched snowflake patterns are scattered along the length of the blade, most of them concentrated towards the hilt. The hilt of the sword is made of bronze sandwiched between two off white pieces of ivory carved to show clouds unleashing winds and snow. The grip is covered with mother of pearl lashed securely into place with bronze wire. The pommel of the weapon is a solid bronze globe with the snowflake lozenge of Auril etched into the bottom. The full history of the blade and its brother have been well documented. Roughly two hundred years ago, a wizard from Shannath named Obren the Left-Handed was hired to make a pair of swords for the glory of Auril. Obren reluctantly did so, producing Alamion (Frost Daddy) and Malamion (Frost Baby) over a five yaer period. After a dispute about Obren’s fee, priests of Auril tried to take the sword from him by force. The exact outcome of the battle is unclear, but Obren’s sword did not end up in the hands of Auril’s faithful. Thirty years later, a warrior named Berdino in Procampur bragged that he had a blade that could kill a demon in a single strike, and later proved it against a summoned Succubus. Berdino was found dead on the shore two tendays later, the victim of many poisoned crossbow bolts. The new owner of Alamion was a vain, egotistical thief called Pellas the Fair. Pellas had acquired melamion, quite by accident, fourteen years earlier and strongly desired its brother when he learned of its existence. Pellas held unto the swords until he died at the hands of a paladin NamedGarijon renold of Torm. Garijon found the blades invaluable in his battles against the fiery denizens of the outer planes and the two swords were passed on for generation from paladin to paladin. Heleban of Ithmong, a paladin of Tyr, was the last warrior known to have used the swords. His battles against slaver and pirates on the Sword Coast are believed to have brought him to an untimely end. Where the other sword is remains unknown.
Stats- This +3 Broadsword is +5 vs. Salamanders, gives 10% fire resistance, cold deals 1D6 extra damage. If combined with its twin, both swords are +4

Cera Sumat, Holy Avenger
The Holy Avenger is the paladin’s ultimate weapon against the forces of evil. There are few creatures on the Lower Planes that would not hesitate to confront a holy warrior wielding such a weapon…and this one, perhaps, more so than others. Once, it was nothing more than a simple iron sword, but through the courage and faith of one man, it became something more. The blade of this holy avenger glows with a soft golden light. Inscribed upon the hilt in flowing gold letters is “Cera Sumat” which translates into “Six, now Silenced”. Cera Sumat earned its name through the labors of elderly duke Kholsa Ehld, a man cresting nearly eighty years of age, who vowed to complete a task that the greatest warriors of three kingdoms feared to do…all because of the weeping of a child. The times in which Old Duke Ehld lived where ones of great upheaval, and the servitors of Bane were strong, crushing all that stood in their way. Entire kingdoms feared their wraith, and to speak out against them meant death, and so many remained silent and turned their eyes from the evils of Bane and his servants. During these dark times, the most terrible of Bane’s minions were six who called themselves the Lost Followers. Their souls were storms of avarice and hate, and mighty were the powers at their command. They reveled in strife and tyranny….and for all the blood they shed, it was never enough. Together, the Lost Followers sought about the downfall of the Silver Court, slaying its king upon his throne and renaming his once-beautiful nation ‘The Barbed Kingdom”. After animating his decapitated corpse and having it march through the streets slaying any who didn’t bow, they brought a rain of fire down upon the city and the lands around, leaving it a barren wasteland. It is said that they dined in the capital’s great hall that night as the land burned, and they raised their wine glasses as the screams of the drying reached their peak. There was only one surviver. In their last act of malice, the Lost Followers left the king’s only daughter, barely five years old, alive to reign as “Queen” over the burned kingdom. They called her the Weeping Queen and cast wards about her so she might never leave the empty capital and left her to starve. Their appetite momentarily slaked, the Lost Followers parted ways and went upon their separate roads of damnation, sowing strife in the Bane’s Name. The old Duke Ehld was the first one to cross the wards of the Barbed Kingdom and seek out the Weeping Queen upon her father’s throne. When he found the small girl, he approached, kneeled before her and hold her he had come to pledge his life in her service. In stiff, formal words, he said he brought food and water and apologized for his lateness, but his bone were old and it had taken him some time to reach this place. The near-starving child stared at him as he pledged his worn blade and his honor seeing that the ones who had done this terrible crime answered for their actions, if his Queen wished for it. After a long, stunned silence, the Weeping Queen found the words to thank him. From the moment Ehld left the throne room in search of the Lost Followers, the weeping of the Queen ended, and she never wept again. Over six years, Ehld traveled the lands of Faerun and across the planes themselves, seeking the Six and asking them to answer for their crimes. Each scoffed at the old ma and his worn-looking blade, only to find him a dangerous opponent…and in th end, the victor. He recorded the events of their death upon a stone set into the pommel of his blade, and there was even regret in his writings that he had not been able to enlighten the Lost Followers to turn form their path before it came to its end. When the last of the Six had answered for their crimes upon the edge of the Cera Sumat blade, Ehld returned to the Weeping Queen and laid the blade at her feet. Where once it had been a tarnished blade, it shone as brightly as the sun, and the stone in the pommel was covered with the writings of his journeys. He detached the stone, set it into a chain, and he gave the it to the Weeping Queen. Ehld told her to keep the chain to wear as a remainder of the many evils of the world and that they are never far from one’s heart…but if one’s heart is true and one’s path is righteous, one may triumph against any numbers of evils. Duke Ehld outlived his Queen, living to the age of 107,, at which point Ehld took his Cera Suma and left the Barbed Kingdom…and is said to have traveled north. In time, the Barb Kingdom rose to its former glory and its name was changed and with it the fates of Cera Sumat and the Medallion of the Lost Followers was forgotten….until the arrival of the Heros of the Dale in Kuldahar and the medallion and the Holy Avenger were united once again to meet the Lost Followers in battle one final time. But the story of Ehld and Cera Sumat was a story for another time, and the adventures of another hero. This is now your time, and your epic. If your band counts a paladin among its number, than this ancient blade is yours to wield against the forces of evil…and perhaps, if your heart is true, save a land from destruction once again.
stats- This +5 Broadsword gives 15 Spell resistance, deals 2D6 extra damage to evil creatures, and can cast Dispel magic at will. Ignores enemy DR. If upgraded, it becomes a +10 longsword that deals 5 extra damage to non evil creatures, Spell Resistance 30

Death’s Bane
Delnar was a timid mage who never was one for adventure. He spent most of his life in quiet study, living with his mother, trying to learn the art of crafting magical items. Unfortunately, his mother had a habit of interruption him at crucial points during the enchantment process, often with disastrous results. Death’s Bane is another botched attempt by Delnar to construct something of use. This weapon is truly an enigma. When used in battle it does little to no damage, instead healing the intended target. However, the healing is minuscule at best and hardly worth the effort required to swing the blade. IN any case, it has been given the name ’Death’s Bane’ because of its inability to slay a target. What purpose Delnar originally intended this weapon to serve is unknown. Their are some who argue that it functions as intended while others laugh at the absurdity of this.
Stats: This -4 longsword heals 1D4 hit points upon hit.

Dykhast Longsword
Ancient dwarven legends tell of a time, when the noblest of metals was not dwarven steel, nor meteoric iron, north mithril, but dykhast- an alloy so strong that a blade’s edge would never dull with toil or battle, and with a surface so perfect and gleaming that its shimmering surface could be seen a dragon’s flight away. The oldest of dwarves speak of dykhast blades with tears of fond remembrance in their eyes, and callously spit at the mention of the ‘sundry weak and piddling’ metals that today’s arms and armor are fashioned from. Their are rumors, though, of an ancient and secret temple called Chogoh Kyn- it is there, the tales say, that blades of dykhast are still made in fashion of days long past The price may be high, but for the true connoisseur, there is no matching the glory, the perfection, the utter joy…of dykhast.
Stats- This +4 longsword deals an extra 2 points of damage and has a 1% chance to blind a target.

Bio:

Magic Longswords

Imperial Dreams EvilElitest