Instrument

Description:

Craum Straug’s Pipes

When the venerable (and senile) red dragon Craum Straug wandered into the logging camp of Hornhollow at the edge of Wood of Sharpe Teeth, the residents (wisely) fled in fear as the dragons began to belch flames, setting the camp on fire and causing cries of alarm to spread throughout the countryside. After the resident fled, Craum squatted his own bones down upon the blackened buildings, grumbling to himself and snorting flames from his nostrils. A few hours and several miles away, the residents of Hornhollow finally decided that someone must go negotiated with the dragon and see what it wanted. When no volunteers were forthcoming, a lottery was conducted- and the loser, a traveling ministrel, Aznee Fraystrings, was given the dangerous task of attempting to deal with the dragon. Aznee Fraystrings, was given the dangerous task of attempting to deal with the dragon. Aznee had lived out his welcome in the camp many nights previous, and the logger considered it no great loss if Aznee gained a new home in the dragon’s belly. Aznee, somewhat absent-minded but of a brave heart, stumbled his way into the camp, and finally mustered the courage to speak with the dragon. During the (now-famous) exchange that followed, Aznee discovered that Craum, who was somewhat far along in dragon years and in non too good health, was suffering the dragonic equivalent of a bad cough, and his hacking and wheezing masked his plaintive attempts to try and find someone, anyone, who could cure his fits of coughing. Seeing a solution, Aznee offered a cure that helped an elderly uncle of his-a spring of Maidden’s Milk flower, that when crushed and administered in a tea, helped quell coughing
Seeing a solution, Aznee offered a cure that helped an elderly uncle of his-a sprig of Maiden’s Milk flower, that when crushed and administered in a tea, helped quell coughing in a matter of minutes. Some could undoubtably be found in the forest nearby, Aznee exclaimed, and he set about gathering up several sprigs and preparing them for the dragon. After lumping them into a great pot, he administered the steaming cauldron to the dragon. It is suspected that either Craug drank the mixture too fast, or else Aznee had mistaken Bellow Root for Maiden’s Milk, but whatever the reason, Craug vomited the mixture back out a few seconds later, setting fire to several aches of the wood and touching poor Aznee where he stood. After this vomitus belch, Craug ran wild for almost an hour, trying to spit out the remainder of the concortion. At the end of his rampage, the venerable red dragon fell over dead, the sudden flurry of activity more than his old bones could stand. When loggers came to break dwon the dragon a day later, they discovered the Craum’s bone still carried echoes of his coughing fits, and his entire skeleton creaked and wheezed, even after death. They struck a deal with a local mage, who bought the dragon’s bone and fashioned a series of musical instruments with them, dubbed “the Pipes of the Wheezing Dragon”. These yellow bone pipes are famous throughout the Realms and, when used by a bard, they can be used to spit bursts of flames at opponents. Unfortunately, even when in use, the peoples tend to creak and wheeze, attacking the attention of anyone nearby and making attempts at stealth and pick pocketing useless. A thin cord made of dragon gut is strung through the pipes tend to creak and wheeze, attracting the attention of anyone nearby and making attempts at stealth and pick pocketing useless. A thin cord made of dragon gut is strung through the peoples, so they can be worn around the neck and can be easily played when danger threatens. The cord looks charred, as if it was burned recently, and is surprisingly tough.
stats- Fireball 3/day, Delayed Blast Fireball 1/day, -3 to move silently, and Sleight of Hand

Tallow’s Violin
This instrument is also known as “Tallow’s Violin” but that moniker is rarely spoken along with musicians, as mentioning the name of Nikolai Tallow is considered bad luck. Nikolai was born in The Vast, near HIgh Haspur, the son of a chandler. Because the intermittent traffic through the region, NIkolai was introduced to any different culture. One of the travelers he met was an elven musician named Revev Thinriver. Relev introduced Nikolai to the violin and taught him for several years as he wandered through the area. Relev knew that several years he wandered through the area. Relev knew that Nikolai was an incredibly gifted child, with quick fingers, a keen mind, and a pasison for all things in the world. Relev also recognized that Nikolai was exceedingly proud and arrogant. IN spite of Nikolai’s shortcoming, Relev taught him everything he knew. After Relev was killed by a band of orcs, Nikolai began to practice on his own throughout the Vast. Despite his traels, he always returned to the ioslate peaks of his mountain birthplace. He became famed throughout the Vast, the southern Moonsea, and Sembia for his increidble talent and passionate performances. Eventually, news of the proud, young virtuoso spread to the ears of a nearby thug from Calaunt named Tremble Ghon. When Tremble and his gang traveled through the Elvenblood Pass, they stopped from Nikolai, who happened to be present and eating dinner with his father at the time. Nikolairefused to

Ollamh Harp
A wise and powerful bard in the Moonshaes named Falataer created the first of these instruments, using them to test and reward the students of his bardic college. Other have since copied the designs, keeping the name Falataer gave them to honor him.
Stats- Mass Charm, Mass haste, Summon creature VI 1/day

Horn of Kazgaroth
This horn is made of one of the tusks of the great beast Kazgaroth. Who imbued it with hits enchantments is unknown, but it is a very potent item. When blown upon, no sounds issues form the horn. Instead the user of the horn is incased in a globe of power for a short duration for a short duration. The bubble gives the users partial magic resistance and a saving throw bonus, as well as partially deflecting incoming missile attacks. The effect only lasts 8 rounds, and the horn draws from the life force of the user every time it is used.
Stats- Immunity to 1-2 level spells (any class), +2 to saving throws, +5 AC vs. ranged, cost 10 hit points.

Horn of Blasting
This horn appears to e a normal trumpet, it can be played to create an ultra sonic burst of sound as with the spell sound burst.
Stats- Sound Burst 1/day

Horn of Good and Evil
This trumpet has two distinct tones that it can produce. The high ringing peal creates a magic circle against evil effect. The low rumbling moan creates a magical circle against good effect.
Stats- Magic Circle against Evil, and Magic Circle against Good 1/day.

Instrument of the Winds
A sinister device bearing the souls of many who have played it, the Instrument of the Winds nonetheless produces a haunting tune. Some say its strings are fashioned of the silver cords that once linked its victims to this plane. Strung in a minor chord, it ahs maintained its perfect timbre over the years. Its best-known player was the young Alavar who tried to free the spirits of his parents from its grasp
Stats- 50 charges, Elemental Swarm (5 Charges), Soul Bolt (1 Charge), Hold Undead (2 Charges)

Instrument of Air
When the proper tune is played, these masterwork pan pipes summon a large air elemental
Stats- Summon Large Air Elemental 1/day

Janthra’s Harp
By playing this masterwork harp the harpist can envelop all creatures within 10 feet of the harp in an invisibly sphere.
Stats- Invisibility Sphere 1/day

The Great Kazoo
Kazoos provide great entertainment to those who play them. Those forced to listen often take a dimmer view of things, hence the protection put into this item
Stats- Sound Burst 1/day

Horn of Listening
All was pitch black as you slid through the halls of a wealthy merchant. You could hear his guards moving about, but the magical darkness concealed their position from you. Focusing all your concentration on the sounds of breathing and creaking armor, you slipped around the last of the merchant’s guards and entered his treasure room. This was the last test Drogan gave you, and though it was not your final examination, it proved your final examination, it proved your abilities were sharp as a blade. Drogan presented you with this special device, which has the magical ability to enhance your listening skill.
Stats- 1/day you can double your listening

The Captive Audience: Gregan’s Harp
This finely made harp is well known among the nomadic peoples of the east, though more for the infamy of its owner, Greagan of the Low Hills. He was a bard, of sorts, though less for his love of people than his hatred of hard work. He bade a mage relation construct this harp so its magic might disguise his utter luck of talent in the arts. Its power was greater than he had hoped, and he later turned to petty burglary using ‘his’ music to captivate his victims. Greagan ultimately disappeared some years ago admists rumors of a bardic college uncharacteristically moved to violence. The Harp still functions, though any self respecting troubadour would reserve its use for the most dire of circumstances.
Stats- Can cast dominate person 1/day

Austruth Harp
A wise and powerful bard in the Moonshaes named Falataer created the first of these instruments, using them to test and reward the student of his bardic colleges. Others have since copied the designs, keeping the name Falataer gave them to honor them
Stats- Greater Dispelling, Healing Circle, and Mind Fog 1/day

Canaith Mandolin
A wise and powerful bard in the Moonshaes named Falataer created the first of these instruments, using them to test and reward the student of his bardic colleges. Others have since copied the designs, keeping the name Falataer gave them to honor them

Stats- Cure seriously Wounds, Dispel Magic, Summon Monster III 1/day
Mac-Fuirmidh Cithern
A wise and powerful bard in the Moonshaes named Falataer created the first of these instruments, using them to test and reward the student of his bardic colleges. Others have since copied the designs, keeping the name Falataer gave them to honor them
Stats- Cure Light Wounds, Mage Armor, and Sleep 1/day

Sailor’s Harp
This ill-made harp is warps and out of tune. You’re almost afraid to play it as you suspect the merest note might cause the flimsy old thing to collapse into dust.
Stats- Deafening Clang 1/day

Cli Lyre
A wise and powerful bard in the Moonshaes named Falataer created the first of these instruments, using them to test and reward the student of his bardic colleges. Others have since copied the designs, keeping the name Falataer gave them to honor them
Stats- Haste, Remove Curse, Sound Burst 1/day

Doss Lute
A wise and powerful bard in the Moonshaes named Falataer created the first of these instruments, using them to test and reward the student of his bardic colleges. Others have since copied the designs, keeping the name Falataer gave them to honor them
Stats- Ghostly Visage, Hold Persion, Neutralize Poison 1/day

Lyre of Inner Focus
The Lyre of Inner Focus was created by the bard Sedini Paletto. Sedini was a teacher of young aspiring bards during difficult times. This instrument, held close at all times, helped Sedini fight off those who would attack him or his students. When Sedini grew old, he passed it on to his best student, Galwen Alaman. Galwen continued teaching for a few years before setting out into the wilderness on a life of adventure. It is believed that he lost the lyre when he accidentally dropped it in a marsh.
stats- As long as it is played for an hour each day, the player gets a +3 to strength and a +2 to Constitution (they must still carry the Lyre with them at all times)

Lyre of Progression
The Lyre of Progression was created by the bard of Sendini Paletto. Sedini was a teacher of young aspiration bards during difficult times. This instrument, held close at all times., helped Sedini fight off those who would attack him or his students. When Sedini grew old, he passed it on to his best student, Galwen Alaman. Galwen continued treaching for a few years before setting out into the wilderness a life of adventures. It is believed that he lost the lyre when he accidentally droppped it in a marsh.
Stats- This grants the bard an extra two 2nd level spells and one extra 3rd level spell.

Lyre of Progress
The story behind this Lyre is unknown, but it is rumored that it was used by a cultural critic who was torn to pieces by a hate mob for even thinking about talking about feminism in relations to some artistic medium long forgoten.
stats- This grants a +3 to strength as long as you play it for an hour each day (the wielder must keep it)

Fochluchan Bandore
A wise and powerful bard in the Moonshaes named Falataer created the first of these instruments, using them to test and reward the student of his bardic colleges. Others have since copied the designs, keeping the name Falataer gave them to honor them.
Stats- Light 1/day

The Merry Shorthorn
The merry Shorthorn was once owned by the half-elven bard Prophia Copperfire. She took the small instrument everywhere. Despite its rather meager powers, the Merry Shorthorn is among the most well traveled magic items in Faerun. It is believed that Prophia took it with her on a number of Elemental Planes, to Elysium and Baator, and from the Spine of the World to the distant reaches of Wa. It enterained pashas in Calimshan, quelled the anger of holy salyers in Zakhara, and bolstered a crew of sailors in the Sea of Fallen stars. The Merry Shorthorn was lost when Prophia and accidentally dropped it somewhere in the great desert Anauroch.
Stats- This can cast Bless and Prayer 1/day

Chime of Opening
When played, the Chime of Opening sends forth magic vibrations that cause lock, lids, doors, valves, and portals to open. The device functions against most normal bars, shackles, chain, bolts and so on.
Stats- Knock 50 charges.

Dove’s Harp
This items original name has been lost and its current name derives from Dove Falconhand, who owns such a harp These masterwork harps have form twenty to thirty-six strings. When it is played, the harp’s music can cure listeners and cast a warm light.
Stats- Cure Light wounds and greater Restoration 1/day, Light at will.

The Cittern of War
One of the only musical instrument actively approve of by the church of Tempus, the Cittern of War was constructed by a halfling instruments maker named Relias Blackseed. Priest of Arvoreen the Defender blessed the cittern with its ompressive power. Relias never intended to play his magnificent creation. He eventually sold the ruddy instrument to a bard named Gallow Deely. Gallow was a lanky, slender man often in the company of adventurers. Though ill-stuited for battle, Gallow was exception gifted at putting tales of heroism to music. With the aid of the cittern, he helped the Company of Frozen Trees defeat a young green dragon in 1013 DR> His song, commemorating the occasion, was a rollicking tuen called the “The Flight of Green Thrirteens”. It is played and central and western taverns to this day.
Stats- This can dispel magic and Emotion:Hope 1/day,

Raging Winds
This horn was created by the respected bard of a now-dead Reghed barbarian tribe. The bard was called Beogin, and his songs are sung by many of the nothern tribes. He carried this horn with him when he observed many titanic battles. The chief of his tribe gave him the instrument with instructions to blow it if he was ever in mortal danger. Beogin, too proud to ever call on his tribesmen for help, was killed in battle, the horn hidden under his cloak.
stats- This will let you summon 3-6 level 1 barbarians

Retching Serpent
The serpent is a wind instrument. It usually is made a long, conical wooden tube of over six feet in length that is coiled in much the same way as a snake; thus the name. Six holes along its length help the player alter the pitch in much the same way as a cornet. This particular instrument produces a low sonorous sound taht can be felt to the very bones of those within range. In the hands of a skilled bard, this instrument can produce a Stinking Cloud and direct it at one’s enemies.
stats- Stinking Cloud 2/day

Viol of the Hollow Men
This instrument I also known as “Tallow Violin” but that moniker is rarely spoken among musicians, as mentioning the name of Nikolai Tallow is consiedered bad luck. Nikolai was born in The Vast, near High Haspur, the son of a chandler. Because of the intermittent traffic through the region, Nikolai was introduced to many different cultures. One of the travelers he met was an elven musician named Relev Thinriver. Televe introduced Nikolai to the violin and taught him for several years as he wandered through the area. Relev knew that Nikolai was an incrdibly gifted child, with quick fingers, a keen mind, and a passion for all things in the world. Relev also recognized that Nikolai was exceedingly proud and arrogant. In spite of Nikolai’s shortcomings, Releve taught him everything he knew. After Relev was killed by a band of orcs, Nikolai began to practice on his own throughout the Vast. Despite his travels, he always returned to the ioslate peaks. Of his mountain birthplace. He became famed throughout the Vast, the southern Moonsea and semia for his incredible talent and passionate performances. Eventually, news of the proud young virtuoso spread to the ears of a nearby thug from Calaunt named Trembel Ghon. When Tremble and his gang traveled through the Elvenblood Pass, they stooped at the Elf in armor Inn and demanded a performance from Nikolai, who happened to be present and eating dinner with his father at the time. Nikolai refused to perform for Trembel and his men. He called them stinking oaths and attempted to leave with dignity. Tremble assulted Nikolai’s pride by claiming that Nikolai was afraid of performing because he’d be heckled out of the inn for incompetence. Nikolai shot back that his skill with the violin was so great that he could raise the dead from their greaves. Satisfied with a proposed challenge, Tremble immediately grabbed Nikolai’s father and stabbed him in the heart. When a number of other villagers attempted to intervene, they were also killed by the bandits. Tremble defiantly stood over Nikolai’s dead father and said, ‘Where is your big mouth now, fiddle player?”. Without a word, Nikolai pulled his violin and bow out from underneath his arms and began to play a melody that none of their resident of High Haspurs had ever heard before, and no one in Faerun would ever hear again. Nikolai played with unbridled passioned and fervor. Onlookers later remarked that he appeared to be a mad man, thrashing about in ways that people didn’t think were possible. At the climax of his frenzied piece, Tremble and his gang watched in horror as the souls of men and women they had just killed rose from their slumber and dove, shrieking, at their murderers. The bandits died horrible deaths, chilled by the shadows of their victims. Nikolai himself continued playing, dancing through the streets and back pastures of his alpine home until every man, women, child and beast ever buried in the region rose from its resting place and milled about until Nikolai and his music disappeared into a far off valley, shrouded in a mysterious fog that vanished as quickly as it had appeared. Legends say that on misty nights, the ghost of Nikolai Tallow returns to his homeland, playing a phantom violin with a host of dancing dead trailing behind him the moonlight.
Stats- 1/day summons 1d4 shadows and can cast Soul Eater 1/day…that was a lot for a little.

The Dire Old Lute of Pellon Kay
Pellon Kay would never appear in history books for his musical talents. If it wasn’t for his famous lute, no one would have remembered him at all. Born in Sembia and raise in a musical family, Pellon Kay never took his performances seriously. Kay made dozens of enemies everywhere he went because of his acidic wit and appetite for confrontation. Sages believe that Milil frowned upon Pellon’s antics, but that Talos found Pellon’s attitude to be quite amusing. The Avatar of Talos watched Pellon start a fight with over twenty men in a bar one night. As a gift for such destructive entertainment, Talos touched the lute that was laying next to Pellon’s unconscious body. After that night, Pellon discovered that he could make men go berserk just by playing his lute in their direction. He took great delight in setting mercenaries and sailors against each other for several weeks. Eventually, Pellon Kay was laid low by a grim-featured warrior with a crossbow who didn’t let Pellon get close enough to employ his magical lute. The unknown warrior threw the lute into the Sea of Fallen Stars.
Stats- Dire Charm and Dominate Person1/day

Sweet Aruils Kiss
Sweet Auril’s Kiss was created by a disturbed bard named Owain Piper. Piper was a worshipper of Auril, born in the town of Silverymoon and raised to embraced the fringed environment of his homeland. He traveled extensively in the Moonsea, where he met a mage named Pelham of the Moor. Owain and Pelham became good friends and stayed in contact for over a decade. Pelham eventually enchanted Owain’s Lullabye for the bard in exchange for a small sum of money. Owain rarely used the instrument in battle, typically employing it when he found late-migrating geese lounging on a lake. He would blow the horn in such a way that the geese heard it as the sound of their cousins heading south for the winter. As the geese would attempt to take flight, Owain’s horn would freeze them in mid-stroke, where he would leave them to die.
stats- 1/day you can cast Cone of Cold and Elemental Barrier simultaneously.

Owain’s Lullabye
owain’s Lullabye was created by a disturbed bard named Owain piper. Piper as a worshiper of Auril, born in the town of Silverymoon and raised to embrace the frigid enviorment of his homeland. He traveled extensively in the Moonsea, where he meta mage named Pelham of the Moor. Owain and Pelham became good friends and stayed in contact for over a decade. Pelham eventaully enchanted owain’s Lullabye for the bard in exchange for a small sum of money. Owain rarely used the instruments in battle, typically employing it when he found late-migrating geese lounging on a lake. He would blow the horn in such a way that the geese heard it as the sound of their cousins heading south for the winter. As the geese would attempt to take flight, owain’s horn would freeze them in mid-stroke, where he would leave them to die.
Stats- Cone of Cold (10D4+10) damage

Whistle of Warding
Carved of human bone, the Whistle of Warding is a favorite artifact of the participate Necromancer. The enchantments placed upon the item allows its possessor to invoke its magic simply by blowing a tune on the whistle.
Stats- Anti Magic Shell 1/day
Harp of Charming
These beautiful instruments are constructed of mithral and silver to produce the purest, clearest tones. They are often strung wit the hair of harpies and nymphs, to harness these creatures innate charm abilities.
Stats- 50 charges total, Charm monster (3 charge), Charm person or Animal (1 charge), mass Charm (5 Charges)

Harp of Haunting
Cared from old bones and strung with the bowstrings of dead heroes, these grim instruments are not often put on display. They are brutally effective in combat however, and several famous bards have used them when circumstances made it necessary.
Stats- 50 Charges, Animate Dead (5 Charges), Fear (2 Charges) Scar (1 Charge)

Harp of Pandemonium
Like their namesake plane, these instruments produce shifting, disconsolate tones that seem to penetrate the ear and confuse the sense. When strummed by a talented bard, these random notes coalesce into field of pure chaos, turning dedicated enemies into dazed idiot.
Stats- 50 charges, Confuses (2 charges), Daze at will.

Harp of the Beastmaster
Life at ease is a dangerous prospect at the best of times. These calmest of waters can be home to the foulest of beast. Even in times of peace, however, it’s a useful means of charming your way into the ships’ larder
Stats- Charm person or animal 3/day, Dominate Animal 1/day

The Unstrung Harp
The instrument of a beatified saint with the church of Ilmater, this harp once belonged to Sephica of Ordulin. Sephica was a bard, but she did not worship the lrod of songs, Milil. Instead, she devoted herself to performing ballads to the suffering throngs of Ilmaterians everywhere. She was traveling wit ha group of Ilmaterians pilgrims when they were attacked by bandits. The bandits killed and severely injured many of the pilgrims, and they cut the strings of Sephica’s harp when she tried to soothe the injured travelers. After the bandits had left, Sephica prayed to Ilmater for help in a time of crisis. When she puclked at her harp stirngs with her eyes closed in prayer, music miraculously poured forth and healed every person who heard it. The next day, the bandits arrived and killed Sephica for healing the pilgrims. Though she was killed, the pilgrims kept the memory of her miracle alive. Their community attempted to have her accepted as an Ilmaterian saint. They succeeded in 1218 DR.
stats- You can cast Heal 1/day if you have wisdom 13, NG bards only. If you have a wisdom of 16, you can cast Resurrection 1/year

Bardic Horn of Valhalla
This horn was created by the respected bard of a now-dead Reghed barbarian tribe. The bard was called Beogin, and his song are sung when he observed many titanic battles. The chief of his tribe gave him the instrument with instructions to blow it if he was ever in mortal danger. Beogin, too proud to ever call on his tribesmen for help, was killed in battle, the horn hidden under his cloak.
Stats- This horn can summon 2-4 berserks who will attack the enemies of the users. They are all level 3.

Bio:

Instrument

Imperial Dreams EvilElitest