This halberd has a core of iron within its shaft, and looks like it was intended to hook onto the sides of enemy ships and lock them in place to allow them to be boarded. It is quite light and quick for a halberd and doesn’t look like it’s seen much combat use, although it would be perfect for lancing goblins from a distance.
Stats- This 2 against elves and drains 1D4 damage from enemies.
The Company of the Black Snake was a moderately powerful force around Waterdeep in the first half of the 13th century, DR> They were well known for their detailed battles tactics and organized fighting formations. When they fought especially powerful foes, their two dwarves and two halflings would rush the front to surround their target. The humans and elves would then strike with halberds and bows from the back ranks. This particular halberd belonged to Bedwyn Fayr, one of the best halberdiers in the company. The Company’s tactics fell apart in 1252 DR when a unknown party with superior tactics decided to take the group out. Only Fayr and one halfling, Pepe Greenfields, survived the assault. Fayr and Pep decided that Tymora had given them a sign. They sold their adventuring gear and opened a profitable antique shop in Waterdeep.
Stats- This +3 halberd makes you immune to Snowball swarm.
The Icon of Powerfully
The Temple of Loviatar in the Vale of Wailing Women, called the Black Spires of the Maiden, ahs always enjoyed the freedom from good-aligned churches that so many other evil temples long for. However, the large temple requires a huage body of standing soldiers to protect it from attackers and spies. The head of the temple guard is known as the Whip of Obedience. He used to be traditioanlly equpiped with a magical halberd called the Icon of Power. When the temples guards saw the Icon pass them on their rounds, they took a little more care in their duties. Unfortunately for Whip, a clever human thief from Elturel decided to capture the Icon as a personal challenge. The thief, whose name is still unkonwn, succeeded at his task and sold the Icon to the church of Bane. The Banites held the Icon out of contempt for the late Whip’s incompetence. Eventually, the Icon was lost when the secret temple where it was held, the Obsidian Chapel, was sacked by Bedine raiders.
Stats- This +3 halberd lets you cast Symbol of Pain 3/day
The Tongue of the Gloomfrost
This weapon was fashioned by your hands, guided by the dwarf, Tiernon. Forged from ice taken from the walls of the Gloomfrost, this blade has taken some of the glacier and some of your strength into it, creating a formidable weapon. Though made of ice, the weapon is only slightly cold to the touch and does not melt, even when exposed to the hottest flames.
Stats- This +4 halberd, gives 10% Fire and Cold Resistance, storm Shell 1/day, 3% of Cone of Cold.
The temple of Loviatar in the vale of Wailing Women, called the Black Spires of the Maiden, has always enjoyed the freedom from good-aligned churches that so many other evil temples long for. However, the large temple require a huge body of standing soldiers to protect it from attackers and spies. The head of the temple guard is known as the Whip of Obedience. He used to be traditionally equipped with a magical halberd called the Icon of Power. When the temple guards saw the Icon pass them on their rounds, they took a little more care in their duties. Unforunately for the Whip, a clever human thief from Elturel decided to capture the Icon as a personal challenge. The thief, whose name is still unkonwn, succeeded at his task and sold the Icon to the church of Bane. The Banites held the Icon out of contempt for the late Whip’s incompetence. Eventually the Icon was lost when the desert temple where it was held, the Obisdian Chapel, was acked by Bedine raiders.
Stats- This +3 halberd lets the wielder cast Symbol of Pain 3/day
While Lord Geldon Adari at the battle of Hollow Hills, an untrained persant soldier named Kallin fought bravely to over take and capture and important enemy wizards at extremely high risk to his personal safty. As a reward for such incredible, sefless daring on Kallin’s part, Lord Adari had an ally enchant a magical halberd for Kallin. The soldier also received a small plot of land, which he oversaw as a yeoman for the rest of his days. When Kallin turned sixty, he passed the magicla weapon to his young nephew, Vergarash.
Stats- This +2 halberd lets you cast mis cast magic 1/day
The guards upon the walls of the evil fortress, Darkhold carry halberds of ancient demonic creation. The halberds were purchased from the forges of hell in trade for the souls of captured heroes, so each halberd is a valued possession. Those whos wield these weapons outside the walls of Darkhold to do so at their own perils, for the master of the hold is said to be linked to each one.
Stats- This +8 deals an extra 1D6 sonic damage, 50% of dazing/2 rounds DC 14
The history of this weapon of obscure, though all examples of this type seem to originate in the great wastes of the Anauroch desert, where vast storms of wind and sand change the air with energy. Perhaps the smith who created these polearms wished them to be as formidable as the great Sea itself
Stats- This +1 halberd, which gives a +4 bonus to parry, 1D6 electrical damage and emits light.
“ a flood from the creatures black heart, and we dipped the weapons of victory, sanctified as custom demanded. Blessed they were, by the beast and by fate, as power took hold in the steel that felled her. Thus reads the journal excerpt of Captain Jeremiah Vale penned in the Year of the Dragonrage, 1018 DR. Strangely, the creature described does not match a commonly known draconic variant, nor does it explain why the weapons involved would be altered so dramatically by exposure to its blood
stats- This +4 halberd deals an extra 1D6 fire damage and 75% stun (DC 14) 1 round
Stained with the blood of thousand of victims, this weapon once represented the fury of the orc tribes of the Great Rift. The march of the Leaves was the elven campaign that destroyed most of the orc tribes, leaving them scattered and leaderless. Nothing is known of the fate of the bloody weapon, Flesh Ripper.
Stats- This +1 halberd deals an extra point of damage, and crits are 1 more likely.
The goddess of disease and poison is said to favor those followers who caused the most suffering in their victims. Accordingly, Rajahar the Darksmith made a halberd that, could afflict its opponents with acid burns, both painful and effective.
Stats- This +1 Halberd deals 1D6 acid and gives a +1 resistance to disease.
These formidable weapons shimmer slightly at the balde, but are quite solid if tested. Not many adventures wish to test them thoroughly, however, as they were were apparently designed specifically to combat elementals. The sect that created these halberds refer to themselves as ‘Purists Against the Pure” claiming that nothing is more unnatural than the manifestation of a single natural element. They seek to destroy such ‘unbalanced’ creatures, though their own weapons seem similarly uniform.
Stats- This +1 Halberd, will automatically slay elementals (DC 14)
Will of Atar
These weapons bear the mark of Atar of the Flame, high shaman of a northern cult that fell under the influence from the plane of fire. What this entity received in exchange for received such powerful items is unknown.
Stats- This +1 halberd deals an extra 1D6 deals double damage against Ice creatures.
This was the weapon of Dominique Harl, a sightless paldin who frequently travelled Faerun. When attacked, Dominique would unleashed the black mist that is this halberd’s namesake, potentially blinding all within ten feet. This often gave him the advantage, for he lived in darkness all his life, seing only with the inner light of faith. Dominique eventually fell, his body found in a dark forest, slain by a creature of the night even more at home in the shadow than he.
Stats- This +4 halberd, can cast blindness 3/day
Though once a simple halbder, this weapon spent many hundreds of years ina tomb next to the soul phylactery of a powerful lich. This creature was eventually erased from existence, purportedly by another of its kind, but such close proximitary to that concentrated evil has imued this blade with the very essence of night and the chill of darkness, energy that becomes deadly in combat. It is a foul weapon, and a warrior should use it with caution
Stats- This +2 halberd deals an extra 2 points of cold damage
Forged in antiquity by a cult devoted to the goddess Umberlee, this weapon of vengeance was designed to aid the cult’s champion in retrieving a holy artifact from the fire giants of the Storm Horn Mountains. That as a lot of hope to place in one champion, and unfortunately the Wave has been lost every since
Stats- This +4 halberd has a 15% chance of dealing an extra 15 points of damage and affects Fire creatures as if with the spell finger of death.
First wielded by the much-maligned Ensign Chesley of the first exploratory fleet of Waterdeep, this famous halberd has been passed around for generations, but only to those strong enough to carry its considerable weight. The iron haft of this heavy polearm makes the weapon slow unwieldy, but its sheer masses smashes skulls and shatters limb.
Stats- This +2 Halberd deals an extra 6 points of damage, can deal any damage type.
Suryris was a white minotaur who traveled to the Orsraun mountains in Turmish, livide for nothing but the fear of combat, encouraged warriors to challenge him for his magical weapon: a powerful halberd. Despite his aggression nature, he was a honorable combatant and never slew opponents he could overpower. Suryris met his superior only once, in a battle that lasted hours and had the minotaur often fearing defeat. The contest ended when his opponent’s sword broke, but Suryris knew he likely would have been bested had it continued. He presented his weapon to the astounded man, who thereafter told of this noble creature to anyone who would listen.
Stats- This +2 halberd of speed can cast blur 1/day
Taking the blood-soaked shaft of this weapon in hand brings a sudden chill along your spine. The origins of this gruesome halberd are unknown, though the very sight of it has been known to strike terror into the heart of an opponent. Combined with the Serpent Shaft, this dark halberd has the ability to slay an opponent with a single blow- unless they can survive the sudden loss of their head.
Stats- This +4 halberd gives a +4 to defense and lets the wielder cast Cloak of fear 2/day. If upgraded it becomes a +6 vorpal halberd with a speed of 6. Every time it hits an organic target they have to make a fortitude save (DC 16) or get poisoned for 1D20 damage for 10 rounds.
This weapon is a powerful weapon usually given out to the most important of Harmonium captains. The Harmonium is a faction based out of the planar city known as ‘Sigil’.
Stats- This +3 halberd it raises the wielder’s strength and constitution by 1 though it lowers wisdom and intelligence by 1. Speed 9
Though once a simple halberd, this weapon spent many hundreds of years in a tomb next to the soul phylactery of a powerful ich. The craetures was eventually erased form existence, purportedly by another of its kind, but such close proximity to be that concentrated evil has imbued this blade with the very essence of night and the chill of darkness, energy that becomes deadly in combat. It is a foul weapon, and a warrior should use it with caution.
Stats- +2 halberd deals an extra +2 cold damage, only evil characters.
This was the weapon of Thorvin Dukal, one of the seven self-proclaimed Dragonslayers who spent years railing against what they called “an insidious dragon infestation that threatened Faerun.”. Thorvin had this weapon enchanted at great expense and used it on many occasions, though of dragons only a single white has fallen to it. The Dragonslayers met their match in a cantankerous ancient red who slew the entire group in an epic battle. This weapon did not end up in the beast’s hoard however, as the creature returned to its liar to recuperate and when it emerged the field of combat was well scavenged.
Statss- +3 dragonbane halberd deals an extra +6 points of damage against dragons and gives a +3 to defense against dragon. Speed 9.
Trying to profit from the strength of greater beings, many years ago the mage Ullion founded a dragonworshiping cult under the moniker “Son of Dragon”. Attracting followers with promises of conquests, he sought to secure his authority by enchanting this symbolic weapon for his bodyguard, Jaramor Bold. When the Dragon’s Breath stirkes an opponent it releases the harsh flames of a red dragon, the poisonous vapor of the grene dragon, the blue dragon’s lightning bolt, a spray of a black dracon acid, and the white dragon’s penetrating cold. Unfortunately, Ullion was the first to feel its effects, slain by the ambitious Jaramor who sought to rule. There was no real power to be held without the mage, so the entire organization soon collapsed on itself
Stats- This +4 halberd deals 1 point of acid, fire, cold, electric and poison damage, and another 1d4 damage against non dragons.