Charms

Description:

Lock of Hair
A lock of hair, often given to sailors by their lovers to serve memento while at sea
stats: Charm Person

Tears of Sorrow
Contained in this bottle are the tears of sorrow that were shed by this person’s relatives. All the rage and anguish of this peron’s senseless death in battle are contained in this smiling bottle. By throwing this bottle at an enemy, their wrath can be unleashed.
Stats: Casts Elysium’s Tears

Whispering Flask
This container hold a peculiar powder called “Whispering Motes” (loose translation of the Gith expression), a form of healing poweder used by the githzerai on the Plane of Limbo. When the stopper is pulled and the spice touched on the skin of a wounded gith, the spice travels through the body generating raw matter to fill up the ‘holes’ in their physical form, no matter how small or large. In order for the spice to work, the user must concetrate on its healing effects…with the proper discipline, a practiced githzerai can even heal the greatest of wounds. In addition to its curative properties, it is alos the element in several of their rites of passage…it is believed that the spice also fills in the ‘holes’ in the person’s psyche, removing doubts and giving them focus and purpose. The Flask can also be used for an effect.
Stats: The motes can be used to cast the spell Heal on a Gith, up to 5 times per flask. The Flask can be consumed to cast the spell AID and give the Gith a +2 to Strength.

Embalming Fluid Jar
This is a sealed jar of embalming fluid. It is used as a preservative for dead bodies. As an added benefit, the smell of the fluid is more than sufficient to mask the smell of any rotting bodies it is used on.
Stats- When drunk by an undead/The Nameless One, it restores 2-8 HP and gives a +1 to AC
User: Nameless One

Murk
This is a small bottle containing some dark liquid, which seems to be thicker and blacker than any other, so dark that light seems to be absorbed.
Stats: Blacksphere

Divine Censor
When lit, this censer ahs the power to entice the soul back to the body of the recently departed. Unfortunately, there is only a limited amount left.
Stats: Raise Dead

Sadistic Frame
When used, this item causes the attacker to feel the same pain and hurt that he has inflicted upon the user
Stats: Pain Mirror

Scent of the Storm
This is a perfume bottle. A small atomizer is attached to the bottle that produces a fine mist when used. There seems to be a small amount of liquid left in the bottle.
stats: Acid Storm

Shackles of Light
Somehow someone or something has managed to transform the powre of lightning and turn it into a solid form. These shackles contain all the power and fury of a lightning storm and at one time could probably contain even the most powerful of creatures. Now, it looks as if the spells that have bound the lightning are failing, as evident by the constant discharge of energy.
stats: Chain lightning Storm.

Charm of Adder’s Tear
This glistening green tear is hard and smooth as a pearl. When placed on the tongue, it dissolves instantly and gives the user the ability to spit forwth spiraling bolts of acidic green energy at an opponent
Stats- Adder’s Kiss

Black-Barbed Charm
This is a string of black barbed seeds linked together by one of Ravel’s long gray hairs. This is one of Ravel’s improvised charms; when the string of seeds is sliced in the right spot, the necklace unravels around the caster, surrounding the user with a black-barbed shield that will help protect them from attacks and will also damage anyone attempting to harm
Stats- Blacked-Barbed shield

Black-Barbed Seed
These malevolent seeds contain a portion of the black-barbed maze within themselves. Their powers is activated when the seed is hurled at the ground in front of an opponent- when the seed strikes the ground, it sprouts into black barbed black branches that will tear hungrily into the victim’s body. Each seed contains only one such curse
Stats- Black Barbed curse

Blood Charm
This glistening drop of blood is as hard and smooth as a pearl. When placed on the tongue, it dissolves instantly and spread through the character’s veins and heart. Like its younger cousin, the clot charm, the blood charm stimulates the user’s blood into clotting and scabbing over existing wounds, healing damage the user maybe have suffered before consuming the charm.
Stats- Heals 18 hit points and gives a +1 to Acrobatics for an hour.

Blood Fly Charm
Blood flies are pests believed to have originated from one of the Lower Planes. In many ways they resemble mosquitoes with an insatiable appetite—a cloud of blood flies can suck all the blood from a human body within minutes. There stingers are capable of penetrating even the skin of fiends. Despite their vicious appetite and temperament, they are used by healers to draw forth diseased blood from an individual or even drain blood from a dead body. On occasion. Blood flies are used to siphon off rare type of blood and are then paralyzed with powders or spells and kept in storage for future use. This particular bloody fly charm seems to hold the blood of a lesser fiend, an abishai in its food sack. When this paralyzed fly is consumed, the user heals a small amount of damage and gains the ability to regenerate for a certain period of time. If the character is already able to regenerate, then the rate is increased
Stats- heals 3 hit points and gives regeneration 3 for 10 rounds.

Dhall’s Quill Pen
Examination of the quill pen reveals that the Feather is from a Vrock, one of the many races of demons that fill the Abyss. The vrock resemble huge vultures and they are often used as scouts for the tanar’ri forces in the Blood War. Dhall used this quill pen all his life, and as such, it caries some of his experiences and memories inside of it.
Stats: As long as you have it on your person, you gain a +1 to Lore.

Gordian Knot (Fighters only)
This knot binding the two ends of rope together holds a powerful magic. When the knot is severed by a fighter with an edged weapon, the warrior gains a rush of confidence and arrogance, reducing their wisdom but raising their charisma. The user is is also beset with the urge to gather an army and rush out to conquer the Planes, but this urge does not rule the user’s actions. It is said that this knotted piece of rope was cut in two by a conqueror on a distant prime mateiral world. Every time the knot is severed, it disappears, showing up years later in the hands of another who can make use of its power
stats: if cut, this provides a +2 to Charisma and a -2 to Wisdom

Twisted Gear of Enoll Eva
The heavy gear that lies in the middle of this twisted mass of junk holds the last algebraic ruminations of Enoll Eva, the recently disintegrated Creative Director of Rubikon. Inscribed upon this twisted gear is a complex mathematical equation the modron discovered while attempting to calculate the permutations of the Rubikon maze. It is likely the presence of Limbo had an impact on his thoughts, inspiring the narrow-minded modron to think of something both brilliant and extremely dangerous. Once ‘calculated’ (cast), Enoll Eva’s equation allows all subsequent actions to be doubled or duplicated. During confrontations, all physical or magical attacks are doubled- dealing twice the amount of damage. How it ended up in Nodrom’s frame is unknown, but the rogue modron may have picked it up while gathering wayward items in the Rubikon maze
User: Nodrom

Whistle of Warding
Carved of human bone, the Whistle of Warding is a favorite artifact of the practicing Necromancer. The enchantments placed upon this item allows its possessor to invoke its magic simply by blowing a tune on the whistle. The whistle can only be blown one time, for once its enchantmen is released, its power is spent and the item crumbles to dust
Stats: Anti-Magic Shell
Maslow’s Pyramid
Maslow’s Pyramid removes the need for food and drink, and also deadens the user’s feelings towards pain. It initially holds thirty three charges, which can remove intoxication effects, and heal a character for a total of nine damage per charge
stats: Removes Fatigue, reduces INtoxication, heals 9 hit points.

Bone Charm
This old finger bone charm has been hollowed out and tiny symbols have scratched on its surface. A user must snap it in two to activate it.
Stats- +2 to AC, an extra +2 against crushing attacks, 15% to resist crushing attack.

Charcoal Charm
This piece of Charcoal is a charred bone fragment of some creature, perhaps a finger bone or a talon. Various symbol have been scratched onto its surface…the scratching are so faint you almost missed them. This charcoal charm temporality protects the user against flames and extreme heat. To use the charm, the charred bone is snaped and both halves are ground to powder and the charcoal dust is rubbed over the heat of the user.
Stats- 50% resistance to fire.

Charm of Infinite Recall
While practicing, some Mage students discovered a means to condense and store knowledge into a charm form. This particular charm contains the entire resource library of the famed Charon’s School of Mage. Unfortunately, the effect of this charm are fleeting and the user rendering unintelligible for a short period of time.
Stats- Cast identify on objects.

Clipped Copper Charm
This copper piece has been ‘clipped’…most of the copper has been shaved off no doubt to still keep appearance it is a coin and allowing the clipper to use the shaved cooper to make another coin. Although many Hive dwellers practice this method of ‘making money’ when the Fated faction practices it, they do so with a frightening sense of purpose, creating charms that reflect their own miserly nature. In order to create these charms, the Fated faction seek out failed business owners and other individuals who once possessed great wealth, then had reversal of fortune and were left destitute. These individuals are then given enchanted carving blades and asked to ‘clip a copper’ for the Fated in a tedious daylong ritual, which infused the copper coin with the last traces of their former luck. The ritual and the nature of the individual clipping the copper allows a minor enchantment to seep into the ocin and affect the fortune of whoever uses it
Stats- +1 to Luck

Clot Charm
This glistening blood drop is as hard and smooth as a pearl. When placed on the tongue, it dissolves instantly and spreads through the character’s bloodstream. The charm stimulates the user’s blood into clotting and scabbing over existing wounds, healing any minor damage the user may have suffered before consuming the charm. Furthermore, as longa s the charm is in effect, the player’s blood becomes more ‘aware’ of new wounds that occur, especially any attack that draw blood. The charm individual becomes more resistant to slashing and piercing attacks, as their blood clots and scabs over the wound as soon as the flesh is tore
Stats- Heals 9 hit points, gives 5% slashing resistance, and 10% piercing Resistance.

Cockroach Charm
Cockroaches are as common on the planes as other scavengers. The shell of this particular dead roach has been dotted with paints and faint arcane symbols. The magic continued within the charm is activated when the roach is consumed. When swallowed, the recipient temporarily against the protection of the cockroach, their skin hardens, taking on the strength of armor, and the charmed individual become difficult to squash, giving them added protection vs. crushing attacks.
Stats- +4 to AC, +2 AC vs. crushing, 10% Crushing resistance.

Corpse Fly Charm
This corpse fly looks like it was frozen; it appears to be dead, but you can’t be sure. The magic contain within the charm is activated when the insect is consumed. When swallowed, the recipient suddenly becomes extremely nauseous…a few seconds later, the charmed individual expels a stream of insects from their nose and mouth. Provide the charmed individual can keep their wits about them after the casting, the caster can send this cloud to attack a target
Stats- Swarm’s curse.

Cranium Rat Charm
The body of this cranium rat has been specially prepared: its inside have been hollowed out and stuffed with various herb and shred of papyus containing arcane symbols. When the charm is consumed, the user gains a temporary increase to their reasoning and perception abilities; it feels as if the player is looking through several pairs of eyes and sifting through several minds at once…the sensation is somewhat dizzying for a minute or two, but there are no harmful side effects.
Stats- +1 to Int, +5 to Knowledge, +1 to Detect traps

Rait Tail Charm
This cranium rat tail is particular filthy and smells faintly of vomit. The tail is stiff, like a wire, and it can be bent into different shapes…it would almost make a great lock pick except it is too thick. When this rank charm is used, the user temporarily becomes stealthier and shiftier, giving them a greater chance of success with hiding in shadows and picking pockets. People viewing the charmed individuals will detect something unsavory about him, however, reducing first impression accordingly. This unsavoriness will last only as long as the charm is in effect
Stats- +2 to Move Silently and Pickpocket, -1 to Charisma.

Heart Charm
This glistening drop of blood is as hard and smooth as a pearl. When placed on the tongue, it dissolves instantly and spread through the character’s veins and heart. The heart charm is more powerful than the blood and clot charms, and it heals a number of wounds instantly, even seriously or critical injuries. Furthermore, the user will also gain a rush of energy, removing any fatigue that may be otherwising feelling.
Stats- Heals 27 hit points, 10% Slashing resistance, 20% Piercing Resistance

Ignus Charm
This is your charred right index finger; the tip has been snapped off, and the flesh that once surrounded the bone has been turned to ash. It was but a ‘thouch’ from Ingus but it was enough to leave lingering blackened, scars on your hands. To make matters worse, you noticed your flesh has healed slowly and poorly from the wound…if Ignus were to attack you with a rage, he might be able to muster enough heat and flames that recovering would be difficult…perhaps even destroy you? The thought doesn’t please you. Ignus has hinted that this charred remain of your finger somehow holds a fraction of his infernal power…now passed on to you. To invoke its power, you must slice off your finger again, place this stump there, and then let the flesh heal over it. When this occurs, the trace of Ignus that remain upon the finger will ‘kindle’ a small portion of knowledge within you.
Stats- Lets you cast Seeking Flames

Ingus’ Eye
This is the scorched remains of your eye, blistered by Ignus’ touch. Ignus has hinted that this charred remain of your eye somehow holds a fraction of his infernal power… now passed on to you. 
To invoke its power, you must crush the blackened eyeball between both your hands, then take the ashes and touch them to each eyelid. Doing so will transfer a small portion of Ignus’ arcane knowledge to you, giving you the knowledge of how to show others brief, terrible glimpses of the elemental forces Ignus draws upon. The sight is usually enough to cause living creatures to flee for their lives
Stats- Ignus terror

Ignus Hand
This is your charred hand; it has been severed at the wrist, and the flesh that once surrounded the bone has been scoured clean, leaving only the stark white bones behind. Despite the lack of muscle and skin, however, the bones of the hand have been fused together so that the bones do not fall apart. The pain of having the hand separated from you was almost more than you could bear, and it left lingering, blackened, scars on your wrists and arm. To make matters worse, you notice that your flesh has healed slowly and poorly from the wound… if Ignus were to attack you with a rage, he might be able to muster enough heat and flames that recovering would be difficult… perhaps even destroy you? The thought doesn’t please you.
Ignus has hinted that this charred remain of your hand somehow holds a fraction of his infernal power… now passed on to you. To invoke its power, you must slice off your hand again, place the skeletal hand there, then let the flesh heal over it. When this occurs, the traces of Ignus that remain upon the charred bones will ‘kindle’ a portion of Ignus’ knowledge within you.
Stats- Cast Infernal Orb

Ignus’ Innards
This is your charred mass of intestines; Ignus has hinted that these charred remains hold a fraction of his infernal power… now passed on to you. To invoke its power, you must slice open your abdomen, replace the innards, then let the flesh heal over the wound. When this occurs, the traces of Ignus that remain upon the charred bones will ‘kindle’ a portion of Ignus’ knowledge within you.
Stats- Cast Infernal Shield

Knot Charm
This charm is made from a small piece of hemp knotted into a loop. No matter how much you study it, however, you cannot seem to figure out how the knot was tied…it looks like it has been wrapped around, inside and even ‘through’ itself several times. Ironically, despite the knot’s complexity, it comes undone easily when pulled. The person undoing the knot charm temporarily gains a rush of strength, allowing them to do more damage with melee attack and carry more weight.
Stats- +2 Strength

Quint’s Poison Charm
This is a necklace made of pointed teeth. Examining it more closely, you can see that each of the teeth has ben hollowed out, as if it could carry a small amount of liquid.
Stats- Cure Poison

Tear of Salieru-Dei
This glistening red tear was shed by the martyred Harmonium officer Salieru-Dei when he was put to death on the Harmonium’s home plane of Ortho. Mistaken as a member of the hatred Revolutionary League, Salieru-Dei’s obedience and loyality was such he could not bring himself to challenge the allegations of his superiors. At the moment of his execution, three tears fell from his right eye and turned to stone as they fell upon the flagstone of the square. Ironically enough, an anarchist subsequently revealed the Harmonium’s mistake to the public, discrediting them. Ever since, the tears of Salieru-Dei have been considered relics of the Harmonium…and used as a lesson to the evils of unquestioning obedience by the Revolutionary League.
Stats- +1 to Constitution as long as it is attached.

Thrice-blind charm
These three cranium rat tails have been woven into a small charm. Despite the separation from their owners, however, they still twitch occasionally, as if irritated. To use this charm, the caster must select a target within his line of sight, then, while remaining focused on the target, untie the charm. The target’s vision will turn black for several minutes, rendering them helpless and reducing their combat ability drastically
Stats- Blindness.

Lucky Squid Tentacle
You admit that you’ve never really thought of squid tentacles as being particularly lucky before…
stats: Entangle

Bio:

Charms

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